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Weapons can be equipped by Heroines for combat in Devil Slayer Raksasi. 60 (+3) weapons are available now.
With specific character upgrade, one can equip 2 weapons and switch between them in combat.

Weapon appears with different level according to current map (+0 in Deserted City, +1 in Battlefield, +2 in Woodlands & Marshlands, +3 in Ancient Temple & Oubliette, one level higher in Reliquary room), player can use Dark Gold to buy new weapon or upgrade current one at Weapon Room/Armory/Reliquary(location in chapter two, four and five). Each level provides +30% physical damage (of base damage).

List of Weapons[ | ]

Moveset properties:[ | ]

  • IC guard break Guard Break: can't be defended/parried (can be perfect parried).
  • IC smash Smash: deal +100% damage to lying target.
  • IC knockdown Knockdown: knock enemy down, some enemies(i.e. spider) immune to it.
  • IC defend Defend: block attack, stagger melee attacker but won't counterattack.
  • IC parry Parry: block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain invincible for 1s when successfully parry an attack. Can't block Guard Break attacks.
  • IC perfect parry Perfect Parry: Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
  • IC grab Grab: Move an enemy to certain position by force, it can't act while being grabbed. Enemies with hyper-armor or special stagger moveset can't be grabbed.
  • Juggernaut: provide hyper-armor, can't be interrupted or knockdowned, CAN be stunned.
  • Weak: Can't stagger target.
  • I-frames: Invincibility/invulnerability frames. Can't be hit at certain frames.
  • Flame Dust: Deals 0.5*Character's Phy Dmg+1*All Char's Elemental Dmgs in an area.

Weapon type 01 SW Two-Handed Swords[ | ]

Balanced weapon type.

Icon Name Description Movesets
LS Longsword Longsword The longsword is good for both slashing and thrusting. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2: Chop (IC guard breakIC smash)
Attk2(Hold): Riposte (IC parryIC guard break)
Dodge: Dodge (40 stamina)
LS Steel-tooth Steel-tooth Razorsharp, has a chance to cause bleeding. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break, 20 bleed)
Attk2: Chop (IC guard breakIC smash, 20 bleed)
Attk2(Hold): Riposte (IC parryIC guard break, 20 bleed)
Dodge: Dodge (40 stamina)
LS Zhanmadao Zhanmadao An especially long blade with a charge up attack that slices across a large area. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2: Chop (IC guard breakIC smash)
Attk2(Hold): Whirlwind Slash, 360° slash
Dodge: Dodge (40 stamina)
LS Iaido Sword Iaido Sword A longblade for Battōjutsu technique, high damage, provides defence against ranged attack when slashing. All attacks defend against attacks. (IC defend) Attk1-Attk1: Drawing Slash *2
Attk1(Hold): Riposte (IC parryIC guard break)
Attk2: Double Iaijutsu (IC smash)
Attk2(Charge): Issen (IC guard break, 80 stamina)
Dodge: Dodge (40 stamina)
LS Poison Fang Poison Fang Covered in poison, charge up to perform a long-distance stab. (Poison Dmg: 20)

PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2: Chop (IC guard breakIC smash)
Attk2(Charge): Viper Strike (IC guard break, 40 stamina)
Dodge: Dodge (40 stamina)
LS Flamebrand Flamebrand Able to set opponents aflame, charge it up to let loose a firewave. The wielder need not fear frost. (Fire Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating 4 Animated Incense Burners in the Challenge Room of Chapter 5 "Ancient Temple."

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2: Chop (IC guard breakIC smash)
Attk2(Charge): Flame Fan (sends out 5 waves of fire fan across a large area)
Dodge: Dodge (40 stamina)
LS Pristine Blade Pristine Blade An extremely quick sword with an aura that can attack at range.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the boss "White Immortal" in Chapter 5 "Ancient Temple."

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2: Chop (IC guard breakIC smash)
Attk2(Hold): Riposte (IC parryIC guard break)
Dodge: Dodge (40 stamina)
LS Darksteel Epee Darksteel Epee A heavy greatsword capable of breaking defense and blocking with each attack. (IC guard break,IC defend)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the enemy with Darksteel Sword in the Challenge Room of Chapter 5 "Ancient Temple."

Attk1-Attk1-Attk1: Swing • Swing • Chop (IC smash)
Attk1(Charge): Power Chop (80 stamina, IC knockdownIC smash)
Attk2: Double Chop (IC smash, 1st hit IC knockdown)
Attk2(Hold): Riposte (IC parryIC smash)
Dodge: Dodge (60 stamina)
LS Muramasa Muramasa Cursed katana that releases wrathful souls from its victims to slay more. All attacks defend against attacks. (IC defend)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the enemy with Muramasa in the Hidden Room of Chapter 7 "Netherworld."

Attk1-Attk1: Drawing Slash *2
Attk1(Hold): Riposte (IC parryIC guard break)
Attk2: Double Iaijutsu (IC smash)
Attk2(Charge): Soulrend (IC guard break, 80 stamina, releases souls)
Dodge: Dodge (40 stamina)
LS Frostrend Frostrend A longsword born of the Yellow Springs. Cold enough to freeze the very ground itself, making slows against enemies twice as potent.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the boss "Rising Moon" in Chapter 7 "Netherworld."

Attk1-Attk1-Attk1: Slash • Slash • Stab (IC guard break, freeze)
Attk1(Charge): Double Slash (IC guard break, freeze)
Attk2: Chop (IC guard breakIC smash)
Attk2(Hold): Riposte (IC parryIC guard break, freeze)
Dodge: Dodge (40 stamina)

Weapon type 02 PA Polearms[ | ]

Fast mid-range solution.

Icon Name Description Movesets
SP Spear Spear Strong at thrusts, weak at swing, useless in close quarters. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard breakIC grab) • 2 Follow-Ups
Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (I-frames)
Dodge: Dodge (50 stamina)
SP Iron-studded Staff Iron-studded Staff The power of its swings is great and it can stun to boot. (Stun power: 50) Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break) • 2 Follow-Ups
Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (IC knockdown, I-frames)
Dodge: Dodge (40 stamina)
SP Hooked Spear Hooked Spear The power of its thrusts and swings are both quite formidable. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard breakIC grab) • 2 Follow-Ups
Attk2-Attk2-Attk2: Slash • Slash • Hack (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (I-frames)
Dodge: Dodge (50 stamina)
SP Bamboo Spear Bamboo Spear Extremely long attack range. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard breakIC grab) • 2 Follow-Ups
Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (I-frames)
Dodge: Dodge (50 stamina)
SP Crescent Blade Crescent Blade A polearm with a large blade that deals high slashing damage.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the Assassination Duo in the Challenge Room of Chapter 3 "Woodlands."

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard breakIC grab) • 2 Follow-Ups
Attk2-Attk2-Attk2: Slash • Slash • Chop (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (I-frames)
Dodge: Dodge (50 stamina)
SP Serpent Sting Serpent Sting Well-balanced and poisoned. (Poison Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard breakIC grab) • 2 Follow-Ups
Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (I-frames)
Dodge: Dodge (50 stamina)
SP Bloodletter Bloodletter Its attacks cause bleeding that is stackable. (Bleed Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the enemy with Bloodletter in the Challenge Room of Chapter 4 "Marshlands."

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard breakIC grab) • 2 Follow-Ups
Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdownIC smash)
Attk2(Charge): Chain Strike (3-hits combo)
Dodge: Dodge (50 stamina)
SP Double Bladed Staff Double Bladed Staff Power of a long weapon, speed of a short one.
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1Attk1Attk1-Attk1: Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, IC guard break)
Attk1(Charge): Riposte (IC parryIC guard break)
Attk2: Slash (IC guard break, knockback)
Attk2(Charge): Whirlwind Slash (I-frames, IC guard break, last hit: IC knockdown)
Dodge: Dodge (50 stamina)
SP Hoarfrost's Bite Hoarfrost's Bite A Spear from the depths of the sea, endowed with biting frost.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the boss "Leviathan" in Chapter 3 "Sea Caverns."

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups
Attk1(Charge): Long Stab (IC guard break, icicles)
Attk2-Attk2-Attk2: Swing • Swing (IC knockdown) • Hack (IC knockdownIC smash)
Attk2(Charge): Whirlwind Slash (I-frames)
Dodge: Dodge (50 stamina, icicles)

Weapon type 03 HM Sledgehammers[ | ]

Heaviest blow, all attacks break guard, most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle while swing.

Icon Name Description Movesets
HM Sledgehammer Sledgehammer Heavy weapon that exchange agility for damage. (IC guard break,IC defend) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash)
Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)
Dodge: Dodge (60 stamina)
HM Darksteel Sledgehammer Darksteel Sledgehammer An extremely heavy weapon that can stun enemies. (IC guard break,IC defend, Stun power: 100) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash)
Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)
Dodge: Dodge (60 stamina)
HM Swift Death Swift Death A giant sledgehammer that has blades that shoot out when it hits the ground. (IC guard break,IC defend) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash, extended blades)
Attk2: Slam (IC smash, extended blades)
Attk2(Charge): Crush (IC smash, extended blades, 80 stamina, larger radius, +def while charging)
Dodge: Dodge (60 stamina)
HM Flail Flail Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks. (IC guard break) Attk1-Attk1-Attk1: Swing • Swing • Slam (IC smash)
Attk1(Charge): Whirlwind (i-frames, 80 stamina, IC knockdown)
Attk2: Slam (IC smash)
Dodge: Dodge (40 stamina)
HM Infernal Smasher Infernal Smasher A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. (IC guard break,IC defend, Stun power: 50, Fire Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash, flame dust)
Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, flame dust, burning ground, +def while charging)
Dodge: Dodge (60 stamina)
HM Bonecrusher Bonecrusher Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time. (IC guard break,IC defend)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating 4 Skeleton Pits in the Challenge Room of Chapter 4 "Marshlands."

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash)
Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)
Dodge: Dodge (60 stamina)
HM Cryoshatterer Cryoshatterer A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. (IC guard break,IC defend, Frost Dmg: 10)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the enemy with Cryoshatterer in the Challenge Room of Chapter 4 "Marshlands."

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash)
Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)
Dodge: Dodge (60 stamina)
HM Starcrusher Starcrusher Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor. (IC guard break)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk1(Charge): Whirlwind (i-frames, 80 stamina, IC knockdown)
Attk2: Slam (IC smash)
Attk2(Charge): Riposte (IC parryIC knockdown)
Dodge: Dodge (40 stamina)
HM Mount Tai Mount Tai Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground. (IC guard break,IC defend)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash)
Attk2(Charge): Avalanche Spirit (100 stamina, IC smash)
Dodge: Dodge (60 stamina)
HM Draco's Might Draco's Might A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground. (IC guard break,IC defend)
Grants vision in the dark.
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)
Attk2: Slam (IC smash)
Attk2(Charge): Draco Crush (80 stamina, IC smash)
Dodge: Dodge (60 stamina)

Weapon type 04 TW Twin Arms[ | ]

Close-range fast weapon type, longer dodge distance.

Icon Name Description Movesets
DB Twin Daggers Twin Daggers Quick, close-combat weapon. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash
Attk2(Charge): Piercing Charge (IC guard break, 80 stamina)
Dodge: Dodge (35 stamina, 24 distance)
DB Sword Breakers Sword Breakers Dual blades with range, but with a drop in speed. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash
Attk2(Charge): Piercing Charge (IC guard break, 80 stamina)
Dodge: Dodge (35 stamina, 24 distance)
DB Khopesh Khopesh Causes bleeding and enables the use of Elusive. (Bleed Dmg: 10) Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash
Attk2(Charge): Elusive (30 MP, invisible for 5s)
Dodge: Dodge (35 stamina, 24 distance)
DB Kunai Kunai Twin throwing blades. Melee attacks charges up to 3 throwing knives. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash
Attk2(Charge): Flying Sword, ranged-attack, use up all throwing knives available
Dodge: Dodge (35 stamina, 24 distance)
DB Dual Katars Dual Katars Quick and works great for stabbing. Attk1 * 5: 5-Combo Stab (5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC guard break)
Attk2-Attk2-Attk2: Triple Cut
Attk2(Charge): Sudden Thrust (IC guard break, 80 stamina)
Dodge: Dodge (35 stamina, 24 distance)
DB Crimson Lotus Crimson Lotus Sets the opponent aflame, grants immunity to freezing damage. (Fire Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash
Attk2(Charge): Piercing Charge (IC guard break, flame dust, 80 stamina)
Dodge: Dodge (35 stamina, 24 distance)
DB Withering Claws Withering Claws Poisoned dual blades. (Poison Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the boss "Willow Immortal" in Chapter 4 "Marshlands."

Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash
Attk2(Charge): Piercing Charge (IC guard break, 80 stamina)
Dodge: Dodge (35 stamina, 24 distance)
DB Abyssal Blades Abyssal Blades Dual blades that can stun opponents and enable the use of Elusive. (Stun power: 40)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1 * 5: 5-Step Slash (3rd/5th hit: IC guard break)
Attk1(Hold): Riposte (IC parryIC grabIC guard break)
Attk2: Crescent Slash (IC guard break)
Attk2(Charge): Elusive (30 MP, invisible for 5s)
Dodge: Dodge (35 stamina, 24 distance)
DB Darksteel Gauntlets Darksteel Gauntlets Capable of stunning opponents and block their attacks with your ironfists. All attacks provide blocking on the fists.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating 4 Wushu Monks in the Challenge Room of Chapter 5 "Ancient Temple."

Attk1 * 5: 5-Combo Strike (20 Stun per hit)
Attk1(Hold): Six-combo Fist (5 hits, 5th hit IC knockdown, 20 Stun per hit)
Attk2: Double Wave (2 hits, 50 Stun per hit)
Attk2(Charge): One Punch (IC guard breakIC knockdown, 80 stamina, 100 Stun)
Dodge: Dodge (35 stamina, 24 distance)

Weapon type 05 SH Arms & Shields[ | ]

Block & stun.

Icon Name Description Movesets
SH Sword & Shield Sword & Shield With your shield up, you can block the enemies attack and create attacks of opportunity. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard breakIC knockdown, 50 stun)
Attk2(Hold): Shield Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (40 stamina)
SH Azure Sword & Steel Shield Azure Sword & Steel Shield A long sword that's sharper than most thus dealing more damage. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard breakIC knockdown, 50 stun)
Attk2(Hold): Raise Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (40 stamina)
SH Bladed Shield & New Moon Bladed Shield & New Moon There is a hidden wheel of blades that can cause opponents to bleed. Attk1-Attk1-Attk1: Swing (10 Bleed Dmg) • Swing (10 Bleed Dmg) • Stab (IC guard break, 10 Bleed Dmg)
Attk1(Charge): Shield Throwing (also hits when the shield is spinning on hand, IC guard break, 10 Bleed Dmg)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard breakIC knockdown, 50 stun)
Attk2(Hold): Shield Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (40 stamina)
SH Rattan Shield & War Fork Rattan Shield & War Fork With greater attack range, thrusts become better suited. Shield Bash cannot knock down. Attk1-Attk1-Attk1: Thrust (defense) • Thrust (defense) • Thrust (IC guard break, defense)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, 50 stun)
Attk2(Hold): Shield Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (40 stamina)
SH Crimson Shield & Spear Crimson Shield & Spear Stab enemy from distance, or knock them down when close. Balanced offense and defense. Attk1-Attk1-Attk1: Thrust (defense) • Thrust (defense) • Thrust (IC guard break, defense)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, 50 stun)
Attk2(Hold): Shield Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (50 stamina)
SH Hooked Targe & Sword Hooked Targe & Sword A lightweight sword and special shield enabling nimble movement.

Scroll Defeating the Giant Sea Crab in the Challenge Room of Chapter 3 "Sea Caverns."

Attk1-Attk1-Attk1: Slash • Slash • Push (IC guard breakIC knockdown) • Chop (IC smash)
Attk2-Attk2: Push (IC guard break) • Chop (IC smash)
Attk2(Hold): Riposte (IC parry IC perfect parryIC smashIC guard break)
Dodge: Dodge (35 stamina)
SH Magma Sword & Obsidian Shield Magma Sword & Obsidian Shield An ardent blaze ignites opponents, grants immunity to freezing damage. (Fire Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard breakIC knockdown, 2nd hit: flame dust, 50 stun)
Attk2(Hold): Shield Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (40 stamina)
SH Assault Shield & Lapis Mace Assault Shield & Lapis Mace All attacks can stun and the shield can be used to ram. (Stun power: 40)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the Four Heavenly Kings in the Challenge Room of Chapter 5 "Ancient Temple."

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)
Attk1(Charge): Shield Ram (IC defend, juggernaut, IC guard breakIC knockdown)
Attk2-Attk2: Shield Bash (1st hit defense, IC guard breakIC knockdown, 50 stun)
Attk2(Hold): Shield Riposte (IC parry IC perfect parry, 30 stamina/s while hold, IC guard break)
Dodge: Dodge (40 stamina)
SH Starsurge Shield & Spear Starsurge Shield & Spear A heavy spear that trades speed and dodge for great power. Enables you to charge forward with spear raised.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the boss "Anglerkun" in Chapter 3 "Sea Caverns."

Attk1-Attk1-Attk1: Stab • Sweep(IC guard breakIC knockdown) • Stab
Attk2: Shield Assault (IC guard breakIC knockdown)
Attk2(Hold): Riposte (IC parry IC perfect parryIC guard break)
Dodge: Dodge (60 stamina)
Dodge(Charge): Charge (consumes stamina over time, IC guard breakIC knockdown)

Weapon type 06 CH Chains & Blades[ | ]

Longest reach, slowest attack.

Icon Name Description Movesets
CH Sickle & Chain Sickle & Chain A blade for up close and a chain for long range, it's the weapon that covers all bases. Attk1-Attk1: Swing • Swing
Attk2: Chain Throw, medium-range attack
Attk2(Charge): Chain Grab (IC guard breakIC grab, long-range)
Dodge: Dodge (40 stamina)
CH Shooting Star Shooting Star A Sickle & Chain with a Shooting Star hammer that may stun opponents. Attk1-Attk1: Swing • Swing
Attk2: Chain Throw (50 stun, medium-range)
Attk2(Charge): Chain Grab (IC guard breakIC grab, long-range)
Dodge: Dodge (40 stamina)
CH Life Render Life Render An axe and chain that causes serious injury, but can‘t grab onto enemies. Attk1-Attk1: Swing • Swing
Attk2: Chain Throw (medium-range)
Attk2(Charge): Chain Throw (IC guard break, long-range)
Dodge: Dodge (40 stamina)
CH Flamechain Sickle Flamechain Sickle An iron ball containing gunpowder. Applies enemies with burn. Attk1-Attk1: Chop • Chop
Attk2: Chain Toss (medium range, 30 Fire Dmg)
Attk2(Charge): Dust to Dust (IC guard break, long-range, flame dust, 30 Fire Dmg)
Dodge: Dodge (40 stamina)
CH Sleeve Bone Needle Sleeve Bone Needle Combination of twin daggers and sickle and chain.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the enemies in the Challenge Room of Chapter 4 "Desert," one of whom wields the Sleeve Bone Needle.

Attk1 * 5: Multi Slice(5th hit:medium-range, IC grab)
Attk1(Charge): Ripiste (IC parryIC guard break)
Attk2: Short Hook (medium-range, IC grab)
Attk2(Charge): Long Hook (long-range, IC grabIC guard break)
Dodge: Dodge (40 stamina)
CH Flying Guillotine Flying Guillotine Its vortex attack deals damage in all directions, but it can't grab enemies.
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1: Swing • Swing
Attk2: Chain Throw (medium-range)
Attk2(Charge): Vortex (IC guard break, long-range, spinning end damages enemy while charging)
Dodge: Dodge (40 stamina)
CH Crimson Chains Crimson Chains It doesn't matter whether you are using the sickle or the chain, both ends leave opponents bleeding. (Bleed Dmg: 20)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the enemy with Crimson Chains in the Challenge Room of Chapter 4 "Marshlands."

Attk1-Attk1: Swing • Swing
Attk2: Chain Throw (medium-range)
Attk2(Charge): Chain Grab (IC guard breakIC grab, long-range)
Dodge: Dodge (40 stamina)
CH Iron Orbit Ferrous Metal Orbit A chain with a huge ball at the end. Deals high damage and cannot be blocked, yet the wielder is slow.
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1:Triple Orb Swing (25-25-50 stun)
Attk2: Slam (medium-range, IC smash, 100 stun)
Attk2(Charge): Chain Throw (long-range, 25-100 stun, spinning end damages enemy while charging)
Dodge: Dodge (60 stamina)
CH Chastise Whip Chastise Whip A whip-type weapon that when used to whip the enemy, might turn them into your slave.
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the boss "Unquestionable Demigod" in Chapter 7 "Mount Skyedge."

Attk1-Attk1: Stab • Stab
Attk1(Charge): Riposte (IC knockdown)
Attk2: Lash (IC guard break, 30% charm)
Attk2(Charge): Double Lashes (IC guard break, 50 stun, 30% charm)
Dodge: Dodge (40 stamina)

Weapon type 07 CN Blunderbusses[ | ]

Slow melee attacks & long range charged bombard, all melee attacks break guard.

Icon Name Description Movesets
CN Breech-loading Swivel Gun Breech-loading Swivel Gun Great power but long reload time, balanced attack and defense. (IC guard break) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback)
Attk2(Charge): Bombard (80 stamina, IC guard breakIC knockdown)
Dodge: Dodge (50 stamina)
CN Sunburst Blunderbuss Sunburst Blunderbuss Special gunpowder provides bigger explosion radius, burns enemies. (IC guard break) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback, 30 Fire Dmg)
Attk2(Charge): Flame Bombard (80 stamina, IC guard breakIC knockdown, 30 Fire Dmg)
Dodge: Dodge (50 stamina)
CN Noxious Blunderbuss Noxious Blunderbuss Cone Blast of 5 stings, applies poison. Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback)
Attk2(Charge): Cone Blast (5 stings, consumes 80 stamina, 40 Poison Dmg)
Dodge: Dodge (50 stamina)
CN Triple Blaster Blunderbuss Triple Blaster Blunderbuss A special blunderbuss capable of firing 3 rounds at once. (IC guard break) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback)
Attk2(Charge): Triple Bombard (80 stamina, IC defendIC guard breakIC knockdown, 35 Stun * 3)
Dodge: Dodge (50 stamina)
CN Big Dipper Blunderbuss Big Dipper Blunderbuss Cyclone Blast deals damage several times. (IC guard break)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback)
Attk2(Charge): Cyclone Blast (80 stamina, IC guard break)
Dodge: Dodge (50 stamina)
CN Stormcall Blunderbuss Stormcall Blunderbuss Blunderbuss that dealing lightning damage. (IC guard break, Lightning Dmg: 10)
PS: High tier weapon, it won't appear in first 2 chapters.

Scroll Defeating the blunderbussiers in the Challenge Room of Chapter 2 "Great Wall."

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback)
Attk2(Charge): Bombard (3-hits, 80 stamina, IC guard breakIC knockdown)
Dodge: Dodge (50 stamina)
CN Hellflame Blunderbuss Hellflame Blunderbuss Unique blunderbuss which uses souls as shells, all attacks may confuse enemy. (IC guard break)
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing(25 Stun, 10% Confuse) • Swing(25 Stun, 10% Confuse) • Whirlwind Swing(50 Stun, 20% Confuse)
Attk2: Charge (knockback, 20% Confuse, IC knockdown)
Attk2(Charge): Bombard (3-hits, 80 stamina, IC guard breakIC knockdown, 40% Confuse)
Dodge: Dodge (50 stamina)
CN Frostblast Blunderbuss Frostblast Blunderbuss A blunderbuss endowed with frost. Bombard launches icicles capable of applying Bleeding.
PS: High tier weapon, it won't appear in first 2 chapters.
Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)
Attk2: Charge (knockback)
Attk2(Charge): Icicle Blast (80 stamina, IC guard breakIC knockdown)
Dodge: Dodge (50 stamina)

Special Weapons[ | ]

Weapons that affected by none of the weapon-type talents, or can't be obtained by normal metions.

Icon Name Description Movesets
SW Feline Fists Feline Fists Feline Fist, Leap, powerful attacks.
PS: Weapon of the cat girl, who is a trans-form by using Glasses Cat's Bell. Can't be swapped or upgraded.
Attk1-Attk1-Attk1: Scratch(20 bleed) • Scratch(20 bleed) • Sweeping Kick(IC knockdown)
Attk1(Charge): Furious Slash (IC guard break, I-frames, 40 bleed)
Attk2: Sweeping Kick(IC knockdown)
Attk2(Charge): Pounce (50 stamina, IC guard break, 1st hit: I-frames, 2nd hit: IC knockdown)
Dodge: Dodge (30 stamina, 25 distance)
SW Spider Pedipalps Arachnid Pedipalps Arachnid Pedipalps, sharp like the blades and harder than rocks, is dripping with deadly poison.(Poison Dmg: 40)
PS: Weapon of the spider girl. Can't be swapped or upgraded.
Attk1-Attk1-Attk1: Stab • Stab • Pierce(IC guard breakIC knockdown)
Attk1(Charge): Web Spray (30 stamina, AoE bind)
Attk2: Combo Stab(IC guard break)
Attk2(Charge): Heart Stopper (40 stamina, IC guard breakIC knockdownIC smash)
Dodge: Dodge (30 stamina)
SW Hongde's Sword Hongde's Sword All purposed longsword of a human hero.
PS: Weapon of Hongde Xu. Can't be swapped or upgraded.
Attk1-Attk1-Attk1: Dash Slash • Dash Slash • Pierce(IC guard breakIC knockdown)
Attk1(Charge): Riposte (IC guard break)
Attk2: Tornado Gale(40 stamina, IC guard breakIC knockdownIC smash)
Attk2(Charge): Heavenly Punishment (40 stamina, IC guard breakIC knockdownIC smash)
Dodge: Dodge (30 stamina)

DLC Incarnation of Darkness Weapons[ | ]

The characters in the DLC use their respective exclusive special weapons.

Icon Name Description
LS Soul Blade Soul Blade Forged from Soul Crystals, this long sword is highly durable and has the ability to overpower enemy attacks and destroy projectiles.

Movesets

  • Attk1 * 5: 5-Combo Slash (3rdIC guard breakIC knockdown-4thIC smash-5thIC guard breakIC knockdown)
  • Attk1(Charge): Spiral Wave (100 stamina. IC perfect parryIC guard breakIC knockdown)
  • Attk2-Attk2-Attk2: Swipe (IC guard break)
  • Attk2(Charge): Spiral Blast (100 stamina. IC guard breakIC knockdown)
  • Dodge: Dodge (40 stamina)

* Can't be swapped or upgraded.
** Spiral Blast will get gravity force after unlocking the talent Spiral Gravity

SP Demon Scythe Demon Scythe Demon Scythe, adept at dealing damage in an area.

Movesets

  • Attk1-Attk1-Attk1: Hook - Push (IC knockdown) - Hoe (IC guard breakIC smash)
  • Attk1(Charge): Large Demon Crystal (100 stamina. IC guard breakIC smash)
  • Attk2-Attk2-Attk2: Dance (IC guard break) - Dance (IC guard break) - Hoe (IC guard breakIC smash)
  • Attk2(Charge): Dark Tide (100 stamina. IC guard breakIC knockdown)
  • Dodge: Dodge (50 stamina)

* Can't be swapped or upgraded.

HM Kirin Arm Kirin Arm Hammer Fist, Stun Value 30, Hit Recovery 140%, all attacks Guard Break.

Movesets

  • Attk1-Attk1-Attk1: Punch - Punch - Slam (IC smash)
  • Attk1(Charge): Kirin Fist (100 stamina, Knockback. IC parryIC knockdown)
  • Attk2: Slap (IC smash)
  • Attk2(Charge): Eat this! (100 stamina. IC parryIC knockdownIC smash)
  • Dodge: Dodge (40 stamina)

* Can't be swapped or upgraded.

DB Blood Blade Blood Blade Blade formed from blood. Its deadliness is hidden by its fragile appearance.

Movesets

  • Attk1-Attk1-Attk1-Attk1-Attk1: Combo Slash (4thIC smash-5thIC guard break-6thIC guard break)
  • Attk1(Charge)-Attk1-Attk1: Chain Lunge (100 stamina. IC guard breakIC knockdown)
  • Attk2: Kunai (Bleeding. IC guard break)
  • Attk2(Charge): Four Death Blade (50 stamina, Profuse Bleeding. IC guard break)
  • Dodge: Dodge (30 stamina)

* Can't be swapped or upgraded.

SH Abomination Abomination Body of an abomination. Possesses extreme defenses and durability.

Movesets

  • Attk1-Attk1-Attk1: Tendril - Tendril- Tendril (IC guard break)
  • Attk1(Charge): Stinger (Poison. IC guard breakIC perfect parry)
  • Attk2: Ram (Knockback. IC parryIC guard breakIC knockdown)
  • Attk2(Charge): Shield Chariot (150 stamina, Knockback. IC guard breakIC knockdownIC perfect parry)
  • Dodge: Dodge (40 stamina)

* Can't be swapped or upgraded.

CH Chaos Chains Chaos Chains Darakam can fly with their wings, the chains morphed from their body can perform a charged dash.

Movesets

  • Attk1-Attk1-Attk1: Swipe - Round Hit - Royal Kick (IC guard breakIC knockdown)
  • Attk1(Charge): Entrap (IC knockdownIC grabIC guard break)
  • Attk2: Hook Swing (IC guard break)
  • Attk2(Charge): Hook Flurry (IC guard break)
  • Dodge: Dodge (40 stamina)

* Can't be swapped or upgraded.

CN Foxcore Explosion Foxcore Explosion Combining devilish powers with firearms has yielded terrifying results.

Movesets

  • Attk1-Attk1-Attk1: Slash (Explosion) - Slash (Explosion) - Slash (Explosion. IC knockdown)
  • Attk1(Charge): Forge Foxcore
  • Attk2: Forced Shot (IC guard break)
  • Attk2(Charge): Devil Blast (80 stamina, Foxcore Barrage. IC guard break)
  • Dodge: Dodge (50 stamina)

* Can't be swapped or upgraded.

DB Sangha Twin Daggers Sangha Twin Daggers Divine weapons imbued with the Sangha's godly powers; agile, and equally as deadly.

Movesets

  • Attk1-Attk1-Attk1-Attk1: Combo Slash (4thIC guard breakIC knockdown)
  • Attk1(Charge): Flurry (IC guard break)
  • Attk2: Swallow Cut (IC guard break)
  • Attk2(Charge): Crescent Slash (IC guard breakIC knockdown)
  • Dodge: Dodge (30 stamina)

* Can't be swapped or upgraded.

SP Sangha Twin Swords Sangha Twin Swords Divine weapons imbued with the Sangha's godly powers, capable of unleashing blade storms against enemies from afar.

Movesets

  • Attk1-Attk1-Attk1: Swing Slash
  • Attk1: Parry (IC perfect parry)
  • Attk2: Spin Slash
  • Attk2(Charge): Whirlwind (IC guard break)
  • Dodge: Dodge (50 stamina)

* Can't be swapped or upgraded.


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