Devil Slayer Raksasi Wiki
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Tag: Visual edit
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*[[File:IC_knockdown.png|link=]] '''Knockdown''': knock enemy down, some enemy(i.e. spider) immune to it.
 
*[[File:IC_knockdown.png|link=]] '''Knockdown''': knock enemy down, some enemy(i.e. spider) immune to it.
 
*'''Weak''': Can't stagger target.
 
*'''Weak''': Can't stagger target.
*'''Parry''': block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks.
+
*[[File:IC_parry.png|link=]] '''Parry''': block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks.
 
*'''Perfect Parry''': Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
 
*'''Perfect Parry''': Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
 
*'''I-frames''': ''Invincibility/invulnerability frames''. Can't be hit at certain frames.
 
*'''I-frames''': ''Invincibility/invulnerability frames''. Can't be hit at certain frames.
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]])
 
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]])
   
'''Attk2''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]], <span style="color:#a11">20 bleed</span>)
 
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]], <span style="color:#a11">20 bleed</span>)
   
'''Attk2''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]], <span style="color:#a11">20 bleed</span>)
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]], <span style="color:#a11">20 bleed</span>)
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2
 
| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2
   
'''Attk1''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]])
 
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]])
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]])
 
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]])
   
'''Attk2''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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|[[File:LS Darksteel Epee.png|72px|link=Darksteel Epee]]
 
|[[File:LS Darksteel Epee.png|72px|link=Darksteel Epee]]
 
|'''[[Darksteel Epee]]'''
 
|'''[[Darksteel Epee]]'''
| style="line-height:14px"{{!}}A heavy greatsword capable of breaking defense and blocking with each attack.
+
| style="line-height:14px"{{!}}A heavy greatsword capable of breaking defense and blocking with each attack. ([[File:IC_guard_break.png|link=]])
   
   
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'''Attk2:''' Double Chop ([[File:IC_smash.png|link=]], 1<sup>st</sup> hit [[File:IC_knockdown.png|link=]])
 
'''Attk2:''' Double Chop ([[File:IC_smash.png|link=]], 1<sup>st</sup> hit [[File:IC_knockdown.png|link=]])
   
'''Attk2''(Hold)'':''' Riposte (parry, [[File:IC_smash.png|link=]])
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_smash.png|link=]])
   
 
'''Dodge:''' Dodge (60 stamina)
 
'''Dodge:''' Dodge (60 stamina)
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| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2
 
| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2
   
'''Attk1''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]])
 
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]])
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]])
 
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]])
   
'''Attk2''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]], freeze)
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]], freeze)
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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| style="line-height:14px"{{!}}'''Attk1Attk1Attk1-Attk1:''' Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1Attk1Attk1-Attk1:''' Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Charge)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Charge)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Slash ([[File:IC_guard_break.png|link=]], knockback)
 
'''Attk2:''' Slash ([[File:IC_guard_break.png|link=]], knockback)
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=== Sledgehammers===
 
=== Sledgehammers===
Heaviest blow, '''all attacks [[File:IC_guard_break.png|link=]]''', most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle.
+
Heaviest blow, '''all attacks break guard''', most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle.
   
 
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0"
 
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0"
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|[[File:HM Sledgehammer.png|72px|link=Sledgehammer]]
 
|[[File:HM Sledgehammer.png|72px|link=Sledgehammer]]
 
|'''[[Sledgehammer]]'''
 
|'''[[Sledgehammer]]'''
| style="line-height:14px"{{!}}Heavy weapon that exchange agility for damage. All attacks [[File:IC_guard_break.png|link=]] and have juggernaut.
+
| style="line-height:14px"{{!}}Heavy weapon that exchange agility for damage. ([[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]])
   
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|[[File:HM Darksteel Sledgehammer.png|72px|link=Darksteel Sledgehammer]]
 
|[[File:HM Darksteel Sledgehammer.png|72px|link=Darksteel Sledgehammer]]
 
|'''[[Darksteel Sledgehammer]]'''
 
|'''[[Darksteel Sledgehammer]]'''
| style="line-height:14px"{{!}}An extremely heavy weapon that can stun enemies. ('''Stun power: 100''')
+
| style="line-height:14px"{{!}}An extremely heavy weapon that can stun enemies. ([[File:IC_guard_break.png|link=]], '''Stun power: 100''')
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]])
   
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|[[File:HM Swift Death.png|72px|link=Swift Death]]
 
|[[File:HM Swift Death.png|72px|link=Swift Death]]
 
|'''[[Swift Death]]'''
 
|'''[[Swift Death]]'''
| style="line-height:14px"{{!}}A giant sledgehammer that has blades that shoot out when it hits the ground.
+
| style="line-height:14px"{{!}}A giant sledgehammer that has blades that shoot out when it hits the ground. ([[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]], extended blades)
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]], extended blades)
   
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|[[File:HM Flail.png|72px|link=Flail]]
 
|[[File:HM Flail.png|72px|link=Flail]]
 
|'''[[Flail]]'''
 
|'''[[Flail]]'''
| style="line-height:14px"{{!}}Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks.
+
| style="line-height:14px"{{!}}Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks. ([[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing • Slam ([[File:IC_smash.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing • Slam ([[File:IC_smash.png|link=]])
   
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|[[File:HM Infernal Smasher.png|72px|link=Infernal Smasher]]
 
|[[File:HM Infernal Smasher.png|72px|link=Infernal Smasher]]
 
|'''[[Infernal Smasher]]'''
 
|'''[[Infernal Smasher]]'''
| style="line-height:14px"{{!}}A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. ('''Stun power: 50''', <span style="color:#c71">Fire Dmg: 20</span>)
+
| style="line-height:14px"{{!}}A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. ([[File:IC_guard_break.png|link=]], '''Stun power: 50''', <span style="color:#c71">Fire Dmg: 20</span>)
   
   
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|[[File:HM Bonecrusher.png|72px|link=Bonecrusher]]
 
|[[File:HM Bonecrusher.png|72px|link=Bonecrusher]]
 
|'''[[Bonecrusher]]'''
 
|'''[[Bonecrusher]]'''
| style="line-height:14px"{{!}}Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time.
+
| style="line-height:14px"{{!}}Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time. ([[File:IC_guard_break.png|link=]])
   
   
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|[[File:HM Cryoshatterer.png|72px|link=Cryoshatterer]]
 
|[[File:HM Cryoshatterer.png|72px|link=Cryoshatterer]]
 
|'''[[Cryoshatterer]]'''
 
|'''[[Cryoshatterer]]'''
| style="line-height:14px"{{!}}A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. (<span style="color:#6cf">Frost Dmg: 10</span>)
+
| style="line-height:14px"{{!}}A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. ([[File:IC_guard_break.png|link=]], <span style="color:#6cf">Frost Dmg: 10</span>)
   
   
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|[[File:HM Starcrusher.png|72px|link=Starcrusher]]
 
|[[File:HM Starcrusher.png|72px|link=Starcrusher]]
 
|'''[[Starcrusher]]'''
 
|'''[[Starcrusher]]'''
| style="line-height:14px"{{!}}Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor.
+
| style="line-height:14px"{{!}}Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor. ([[File:IC_guard_break.png|link=]])
   
   
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'''Attk2:''' Slam ([[File:IC_smash.png|link=]])
 
'''Attk2:''' Slam ([[File:IC_smash.png|link=]])
   
'''Attk2''(Charge)'':''' Riposte (parry, [[File:IC_knockdown.png|link=]])
+
'''Attk2''(Charge)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_knockdown.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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|'''[[Mount Tai]]'''
 
|'''[[Mount Tai]]'''
 
'''(unimplemented)'''
 
'''(unimplemented)'''
| style="line-height:14px"{{!}} Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground.
+
| style="line-height:14px"{{!}} Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground. ([[File:IC_guard_break.png|link=]])
   
   
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|'''[[Draco's Might]]'''
 
|'''[[Draco's Might]]'''
 
'''(unimplemented)'''
 
'''(unimplemented)'''
| style="line-height:14px"{{!}}A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground.
+
| style="line-height:14px"{{!}}A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground. ([[File:IC_guard_break.png|link=]])
 
Grants vision in the dark.
 
Grants vision in the dark.
   
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Stab (5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Stab (5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Attk2-Attk2-Attk2:''' Triple Cut
 
'''Attk2-Attk2-Attk2:''' Triple Cut
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Step Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Step Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]])
   
'''Attk1''(Hold)'':''' Riposte (parry, grab, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Crescent Slash
 
'''Attk2:''' Crescent Slash
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
   
'''Attk2''(Hold)'':''' Shield Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
   
'''Attk2''(Hold)'':''' Raise Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Raise Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
   
'''Attk2''(Hold)'':''' Shield Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
Line 647: Line 647:
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''')
   
'''Attk2''(Hold)'':''' Shield Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
Line 659: Line 659:
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''')
   
'''Attk2''(Hold)'':''' Shield Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (50 stamina)
 
'''Dodge:''' Dodge (50 stamina)
Line 671: Line 671:
 
'''Attk2-Attk2:''' Push ([[File:IC_guard_break.png|link=]]) • Chop ([[File:IC_smash.png|link=]])
 
'''Attk2-Attk2:''' Push ([[File:IC_guard_break.png|link=]]) • Chop ([[File:IC_smash.png|link=]])
   
'''Attk2''(Hold)'':''' Riposte (parry + <u>perfect parry</u>, [[File:IC_smash.png|link=]], [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, [[File:IC_smash.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (35 stamina)
 
'''Dodge:''' Dodge (35 stamina)
Line 685: Line 685:
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], 2<sup>nd</sup> hit: flame dust, '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], 2<sup>nd</sup> hit: flame dust, '''50 stun''')
   
'''Attk2''(Hold)'':''' Shield Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
Line 701: Line 701:
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
 
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''')
   
'''Attk2''(Hold)'':''' Shield Riposte (parry + <u>perfect parry</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (40 stamina)
 
'''Dodge:''' Dodge (40 stamina)
Line 716: Line 716:
 
'''Attk2:''' Shield Assault ([[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]])
 
'''Attk2:''' Shield Assault ([[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]])
   
'''Attk2''(Hold)'':''' Riposte (parry + <u>perfect parry</u>, [[File:IC_guard_break.png|link=]])
+
'''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, [[File:IC_guard_break.png|link=]])
   
 
'''Dodge:''' Dodge (60 stamina)
 
'''Dodge:''' Dodge (60 stamina)
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''PS: High tier weapon, it won't appear in first 2 chapters.''
 
''PS: High tier weapon, it won't appear in first 2 chapters.''
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' Multi Slice(5<sup>th</sup> hit:medium-range, grab)
 
| style="line-height:14px"{{!}}'''Attk1 * 5:''' Multi Slice(5<sup>th</sup> hit:medium-range, grab)
'''Attk1''(Charge)'':''' Ripiste (parry, [[File:IC_guard_break.png|link=]])
+
'''Attk1''(Charge)'':''' Ripiste ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]])
   
 
'''Attk2:''' Short Hook (medium-range, grab)
 
'''Attk2:''' Short Hook (medium-range, grab)
Line 854: Line 854:
   
 
===Blunderbusses===
 
===Blunderbusses===
Slow melee attacks & long range charged bombard, '''all melee attacks [[File:IC_guard_break.png|link=]]'''.
+
Slow melee attacks & long range charged bombard, '''all melee attacks break guard'''.
   
 
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0"
 
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0"
Line 865: Line 865:
 
|[[File:CN Breech-loading Swivel Gun.png|72px|link=Breech-loading Swivel Gun]]
 
|[[File:CN Breech-loading Swivel Gun.png|72px|link=Breech-loading Swivel Gun]]
 
|'''[[Breech-loading Swivel Gun]]'''
 
|'''[[Breech-loading Swivel Gun]]'''
| style="line-height:14px"{{!}}Great power but long reload time, balanced attack and defense.
+
| style="line-height:14px"{{!}}Great power but long reload time, balanced attack and defense. ([[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]])
 
'''Attk2:''' Charge (knockback)
 
'''Attk2:''' Charge (knockback)
Line 875: Line 875:
 
|[[File:CN Sunburst Blunderbuss.png|72px|link=Sunburst Blunderbuss]]
 
|[[File:CN Sunburst Blunderbuss.png|72px|link=Sunburst Blunderbuss]]
 
|'''[[Sunburst Blunderbuss]]'''
 
|'''[[Sunburst Blunderbuss]]'''
| style="line-height:14px"{{!}}Special gunpowder provides bigger explosion radius, burns enemies.
+
| style="line-height:14px"{{!}}Special gunpowder provides bigger explosion radius, burns enemies. ([[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]])
 
'''Attk2:''' Charge (knockback, <span style="color:#c71">30 Fire Dmg</span>)
 
'''Attk2:''' Charge (knockback, <span style="color:#c71">30 Fire Dmg</span>)
Line 895: Line 895:
 
|[[File:CN Triple Blaster Blunderbuss.png|72px|link=Triple Blaster Blunderbuss]]
 
|[[File:CN Triple Blaster Blunderbuss.png|72px|link=Triple Blaster Blunderbuss]]
 
|'''[[Triple Blaster Blunderbuss]]'''
 
|'''[[Triple Blaster Blunderbuss]]'''
| style="line-height:14px"{{!}}A special blunderbuss capable of firing 3 rounds at once.
+
| style="line-height:14px"{{!}}A special blunderbuss capable of firing 3 rounds at once. ([[File:IC_guard_break.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]])
 
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]])
 
'''Attk2:''' Charge (knockback)
 
'''Attk2:''' Charge (knockback)
Line 905: Line 905:
 
|[[File:CN Big Dipper Blunderbuss.png|72px|link=Big Dipper Blunderbuss]]
 
|[[File:CN Big Dipper Blunderbuss.png|72px|link=Big Dipper Blunderbuss]]
 
|'''[[Big Dipper Blunderbuss]]'''
 
|'''[[Big Dipper Blunderbuss]]'''
| style="line-height:14px"{{!}}Cyclone Blast deals damage several times.
+
| style="line-height:14px"{{!}}Cyclone Blast deals damage several times. ([[File:IC_guard_break.png|link=]])
   
   
Line 918: Line 918:
 
|[[File:CN Stormcall Blunderbuss.png|72px|link=Stormcall Blunderbuss]]
 
|[[File:CN Stormcall Blunderbuss.png|72px|link=Stormcall Blunderbuss]]
 
|'''[[Stormcall Blunderbuss]]'''
 
|'''[[Stormcall Blunderbuss]]'''
| style="line-height:14px"{{!}}Blunderbuss that dealing lightning damage. (<span style="color:#cc0">Lightning Dmg: 10</span>)
+
| style="line-height:14px"{{!}}Blunderbuss that dealing lightning damage. (<span style="color:#cc0">[[File:IC_guard_break.png|link=]], Lightning Dmg: 10</span>)
   
   
Line 931: Line 931:
 
|[[File:CN Hellflame Blunderbuss.png|72px|link=Hellflame Blunderbuss]]
 
|[[File:CN Hellflame Blunderbuss.png|72px|link=Hellflame Blunderbuss]]
 
|'''[[Hellflame Blunderbuss]]'''
 
|'''[[Hellflame Blunderbuss]]'''
| style="line-height:14px"{{!}}Unique blunderbuss which uses souls as shells, all attacks may confuse enemy.
+
| style="line-height:14px"{{!}}Unique blunderbuss which uses souls as shells, all attacks may confuse enemy. ([[File:IC_guard_break.png|link=]])
   
   

Revision as of 04:23, 22 November 2020

Weapons can be equipped by Heroines for combat in Devil Slayer Raksasi. 53(+1) weapons are available now.

With specific character upgrade, one can equip 2 weapons and switch between them in combat.

Weapon appears with different level according to current map (+0 in Deserted City, +1 in Battlefield, +2 in Woodlands & Marshlands, +3 in Ancient Temple & Oubliette, one level higher in Reliquary room), player can use Dark Gold to buy new weapon or upgrade current one at Weapon Room/Armory/Reliquary(location in chapter two, four and five). Each level means +30% physical damage (of base damage).

List of Weapons

Moveset properties:

  • IC guard break Guard Break: can't be defended/parried (can be perfect parried).
  • IC smash Smash: deal double damage to lying target.
  • Juggernaut: provide hyper-armor, can't be interrupted or knockdowned, CAN be stunned.
  • IC knockdown Knockdown: knock enemy down, some enemy(i.e. spider) immune to it.
  • Weak: Can't stagger target.
  • IC parry Parry: block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks.
  • Perfect Parry: Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
  • I-frames: Invincibility/invulnerability frames. Can't be hit at certain frames.
  • Grab: Move an enemy to certain position by force, it can't act while being grabbed. Enemies with hyper-armor or special stagger moveset can't be grabbed.
  • Flame Dust: Deals 0.5*Character's Phy Dmg+1*All Char's Elemental Dmgs in an area.

Two-Handed Swords

Balanced weapon type.

Icon Name Description Movesets
LS Longsword Longsword The longsword is good for both slashing and thrusting. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2: Chop (IC guard break, IC smash)

Attk2(Hold): Riposte (IC parry, IC guard break)

Dodge: Dodge (40 stamina)

LS Steel-tooth Steel-tooth Razorsharp, has a chance to cause bleeding. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break, 20 bleed)

Attk2: Chop (IC guard break, IC smash, 20 bleed)

Attk2(Hold): Riposte (IC parry, IC guard break, 20 bleed)

Dodge: Dodge (40 stamina)

LS Zhanmadao Zhanmadao An especially long blade with a charge up attack that slices across a large area. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2: Chop (IC guard break, IC smash)

Attk2(Hold): Whirlwind Slash, 360° slash

Dodge: Dodge (40 stamina)

LS Iaido Sword Iaido Sword A longblade for Battōjutsu technique, high damage, provides defence against ranged attack when slashing. All attacks defend against attacks. Attk1-Attk1: Drawing Slash *2

Attk1(Hold): Riposte (IC parry, IC guard break)

Attk2: Double Iaijutsu (IC smash)

Attk2(Charge): Issen (IC guard break, 80 stamina)

Dodge: Dodge (40 stamina)

LS Poison Fang Poison Fang Covered in poison, charge up to perform a long-distance stab. (Poison Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2: Chop (IC guard break, IC smash)

Attk2(Charge): Viper Strike (IC guard break, 40 stamina)

Dodge: Dodge (40 stamina)

LS Flamebrand Flamebrand Able to set opponents aflame, charge it up to let loose a firewave. The wielder need not fear frost. (Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2: Chop (IC guard break, IC smash)

Attk2(Charge): Flame Fan (sends out 5 waves of fire fan across a large area)

Dodge: Dodge (40 stamina)

LS Pristine Blade Pristine Blade An extremely quick sword with an aura that can attack at range.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2: Chop (IC guard break, IC smash)

Attk2(Hold): Riposte (IC parry, IC guard break)

Dodge: Dodge (40 stamina)

LS Darksteel Epee Darksteel Epee A heavy greatsword capable of breaking defense and blocking with each attack. (IC guard break)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Chop (IC smash)

Attk1(Charge): Power Chop (80 stamina, IC knockdown, IC smash)

Attk2: Double Chop (IC smash, 1st hit IC knockdown)

Attk2(Hold): Riposte (IC parry, IC smash)

Dodge: Dodge (60 stamina)

LS Muramasa Muramasa

(unimplemented)

Cursed katana that releases wrathful souls from its victims to slay more. All attacks defend against attacks.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Drawing Slash *2

Attk1(Hold): Riposte (IC parry, IC guard break)

Attk2: Double Iaijutsu (IC smash)

Attk2(Charge): Soulrend (IC guard break, 80 stamina, releases souls)

Dodge: Dodge (40 stamina)

LS Frostrend Frostrend

(unimplemented)

A longsword born of the Yellow Springs. Cold enough to freeze the very ground itself, making slows against enemies twice as potent.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Slash • Slash • Stab (IC guard break, freeze)

Attk1(Charge): Double Slash (IC guard break, freeze)

Attk2: Chop (IC guard break, IC smash)

Attk2(Hold): Riposte (IC parry, IC guard break, freeze)

Dodge: Dodge (40 stamina)

Polearms

Fast mid-range solution.

Icon Name Description Movesets
SP Spear Spear Strong at thrusts, weak at swing, useless in close quarters. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Iron-studded Staff Iron-studded Staff The power of its swings is great and it can stun to boot. (Stun power: 50) Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (IC knockdown, I-frames)

Dodge: Dodge (40 stamina)

SP Hooked Spear Hooked Spear The power of its thrusts and swings are both quite formidable. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Slash • Slash • Hack (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Bamboo Spear Bamboo Spear Extremely long attack range. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Crescent Blade Crescent Blade A polearm with a large blade that deals high slashing damage.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Slash • Slash • Chop (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Serpent Sting Serpent Sting Its abilities are well-balanced and it's also poisoned. (Poison Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Bloodletter Bloodletter Its attacks cause bleeding that is stackable. (Bleed Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown, IC smash)

Attk2(Charge): Chain Strike (3-hits combo)

Dodge: Dodge (50 stamina)

SP Double Bladed Staff Double Bladed Staff Power of a long weapon, speed of a short one.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1Attk1Attk1-Attk1: Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, IC guard break)

Attk1(Charge): Riposte (IC parry, IC guard break)

Attk2: Slash (IC guard break, knockback)

Attk2(Charge): Whirlwind Slash (I-frames, IC guard break, last hit: IC knockdown)

Dodge: Dodge (50 stamina)

SP Hoarfrost's Bite Hoarfrost's Bite

(unimplemented)

A Spear from the depths of the sea, endowed with biting frost.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge): Long Stab (IC guard break, icicles)

Attk2-Attk2-Attk2: Swing • Swing (IC knockdown) • Hack (IC knockdown, IC smash)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina, icicles)

Sledgehammers

Heaviest blow, all attacks break guard, most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle.

Icon Name Description Movesets
HM Sledgehammer Sledgehammer Heavy weapon that exchange agility for damage. (IC guard break) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash)

Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Darksteel Sledgehammer Darksteel Sledgehammer An extremely heavy weapon that can stun enemies. (IC guard break, Stun power: 100) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash)

Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Swift Death Swift Death A giant sledgehammer that has blades that shoot out when it hits the ground. (IC guard break) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash, extended blades)

Attk2: Slam (IC smash, extended blades)

Attk2(Charge): Crush (IC smash, extended blades, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Flail Flail Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks. (IC guard break) Attk1-Attk1-Attk1: Swing • Swing • Slam (IC smash)

Attk1(Charge): Whirlwind (i-frames, 80 stamina, IC knockdown)

Attk2: Slam (IC smash)

Dodge: Dodge (40 stamina)

HM Infernal Smasher Infernal Smasher A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. (IC guard break, Stun power: 50, Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash, flame dust)

Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, flame dust, burning ground, +def while charging)

Dodge: Dodge (60 stamina)

HM Bonecrusher Bonecrusher Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time. (IC guard break)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash)

Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Cryoshatterer Cryoshatterer A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. (IC guard break, Frost Dmg: 10)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash)

Attk2(Charge): Crush (IC smash, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Starcrusher Starcrusher Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor. (IC guard break)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk1(Charge): Whirlwind (i-frames, 80 stamina, IC knockdown)

Attk2: Slam (IC smash)

Attk2(Charge): Riposte (IC parry, IC knockdown)

Dodge: Dodge (40 stamina)

HM Mount Tai Mount Tai

(unimplemented)

Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground. (IC guard break)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash)

Attk2(Charge): Avalanche Spirit (100 stamina, IC smash)

Dodge: Dodge (60 stamina)

HM Draco's Might Draco's Might

(unimplemented)

A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground. (IC guard break)

Grants vision in the dark.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown) • Slam (IC smash)

Attk2: Slam (IC smash)

Attk2(Charge): Draco Crush (80 stamina, IC smash)

Dodge: Dodge (60 stamina)

Twin Arms

Close-range fast weapon type, longer dodge distance.

Icon Name Description Movesets
DB Twin Daggers Twin Daggers Quick, close-combat weapon. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Sword Breakers Sword Breakers Dual blades with range, but with a drop in speed. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Khopesh Khopesh Causes bleeding and enables the use of Elusive. (Bleed Dmg: 10) Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Elusive (30 MP, invisible for 5s)

Dodge: Dodge (35 stamina, 24 distance)

DB Kunai Kunai Twin throwing blades. Melee attacks charges up to 3 throwing knives. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Flying Sword, ranged-attack, use up all throwing knives available

Dodge: Dodge (35 stamina, 24 distance)

DB Dual Katars Dual Katars Quick and works great for stabbing. Attk1 * 5: 5-Combo Stab (5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, IC guard break)

Attk2-Attk2-Attk2: Triple Cut

Attk2(Charge): Sudden Thrust (IC guard break, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Crimson Lotus Crimson Lotus Sets the opponent aflame, grants immunity to freezing damage. (Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break, flame dust, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Withering Claws Withering Claws Poisoned dual blades. (Poison Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Abyssal Blades Abyssal Blades Dual blades that can stun opponents and enable the use of Elusive. (Stun power: 40)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Step Slash (3rd/5th hit: IC guard break)

Attk1(Hold): Riposte (IC parry, grab, IC guard break)

Attk2: Crescent Slash

Attk2(Charge): Elusive (30 MP, invisible for 5s)

Dodge: Dodge (35 stamina, 24 distance)

DB Darksteel Gauntlets Darksteel Gauntlets Capable of stunning opponents and block their attacks with your ironfists. All attacks provide blocking on the fists.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Combo Strike (20 Stun per hit)

Attk1(Hold): Six-combo Fist (5 hits, 5th hit IC knockdown, 20 Stun per hit)

Attk2: Double Wave (2 hits, 50 Stun per hit)

Attk2(Charge): One Punch (IC guard break, IC knockdown, 80 stamina, 100 Stun)

Dodge: Dodge (35 stamina, 24 distance)

Arms & Shields

Block & stun.

Icon Name Description Movesets
SH Sword & Shield Sword & Shield With your shield up, you can block the enemies attack and create attacks of opportunity. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, IC knockdown, 50 stun)

Attk2(Hold): Shield Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (40 stamina)

SH Azure Sword & Steel Shield Azure Sword & Steel Shield A long sword that's sharper than most thus dealing more damage. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, IC knockdown, 50 stun)

Attk2(Hold): Raise Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (40 stamina)

SH Bladed Shield & New Moon Bladed Shield & New Moon There is a hidden wheel of blades that can cause opponents to bleed. Attk1-Attk1-Attk1: Swing (10 Bleed Dmg) • Swing (10 Bleed Dmg) • Stab (IC guard break, 10 Bleed Dmg)

Attk1(Charge): Shield Throwing (also hits when the shield is spinning on hand, IC guard break, 10 Bleed Dmg)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, IC knockdown, 50 stun)

Attk2(Hold): Shield Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (40 stamina)

SH Rattan Shield & War Fork Rattan Shield & War Fork With greater attack range, thrusts become better suited. Shield Bash cannot knock down. Attk1-Attk1-Attk1: Thrust (defense) • Thrust (defense) • Thrust (IC guard break, defense)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, 50 stun)

Attk2(Hold): Shield Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (40 stamina)

SH Crimson Shield & Spear Crimson Shield & Spear

(unimplemented)

Stab enemy from distance, or knock them down when close. Balanced offense and defense. Attk1-Attk1-Attk1: Thrust (defense) • Thrust (defense) • Thrust (IC guard break, defense)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, 50 stun)

Attk2(Hold): Shield Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (50 stamina)

SH Hooked Targe & Sword Hooked Targe & Sword

(unimplemented)

A lightweight sword and special shield enabling nimble movement. Attk1-Attk1-Attk1: Slash • Slash • Push (IC guard break, IC knockdown) • Chop (IC smash)

Attk2-Attk2: Push (IC guard break) • Chop (IC smash)

Attk2(Hold): Riposte (IC parry + perfect IC parry, IC smash, IC guard break)

Dodge: Dodge (35 stamina)

SH Magma Sword & Obsidian Shield Magma Sword & Obsidian Shield An ardent blaze ignites opponents, grants immunity to freezing damage. (Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, IC knockdown, 2nd hit: flame dust, 50 stun)

Attk2(Hold): Shield Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (40 stamina)

SH Assault Shield & Lapis Mace Assault Shield & Lapis Mace All attacks can stun and the shield can be used to ram. (Stun power: 40)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break)

Attk1(Charge): Shield Ram (defend, juggernaut, IC guard break, IC knockdown)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break, IC knockdown, 50 stun)

Attk2(Hold): Shield Riposte (IC parry + perfect IC parry, 30 stamina/s while hold, IC guard break)

Dodge: Dodge (40 stamina)

SH Starsurge Shield & Spear Starsurge Shield & Spear

(unimplemented)

A heavy spear that trades speed and dodge for great power. Enables you to charge forward with spear raised.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Stab • Sweep(IC guard break, IC knockdown) • Stab

Attk2: Shield Assault (IC guard break, IC knockdown)

Attk2(Hold): Riposte (IC parry + perfect IC parry, IC guard break)

Dodge: Dodge (60 stamina)

Dodge(Charge): Charge (consumes stamina over time, IC guard break, IC knockdown)

Chains & Blades

Longest reach, slowest attack.

Icon Name Description Movesets
CH Sickle & Chain Sickle & Chain A blade for up close and a chain for long range, it's the weapon that covers all bases. Attk1-Attk1: Swing • Swing

Attk2: Chain Throw, medium-range attack

Attk2(Charge): Chain Grab (IC guard break, grab, long-range)

Dodge: Dodge (40 stamina)

CH Shooting Star Shooting Star A Sickle & Chain with a Shooting Star hammer that may stun opponents. Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (50 stun, medium-range)

Attk2(Charge): Chain Grab (IC guard break, grab, long-range)

Dodge: Dodge (40 stamina)

CH Life Render Life Render An axe and chain that causes serious injury, but can‘t grab onto enemies. Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (medium-range)

Attk2(Charge): Chain Throw (IC guard break, long-range)

Dodge: Dodge (40 stamina)

CH Flamechain Sickle Flamechain Sickle An iron ball containing gunpowder. Applies enemies with burn. Attk1-Attk1: Chop • Chop

Attk2: Chain Toss (medium range, 30 Fire Dmg)

Attk2(Charge): Dust to Dust (IC guard break, long-range, flame dust, 30 Fire Dmg)

Dodge: Dodge (40 stamina)

CH Sleeve Bone Needle Sleeve Bone Needle Combination of twin daggers and sickle and chain.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: Multi Slice(5th hit:medium-range, grab)

Attk1(Charge): Ripiste (IC parry, IC guard break)

Attk2: Short Hook (medium-range, grab)

Attk2(Charge): Long Hook (long-range, grab)

Dodge: Dodge (40 stamina)

CH Flying Guillotine Flying Guillotine Its vortex attack deals damage in all directions, but it can't grab enemies.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (medium-range)

Attk2(Charge): Vortex (IC guard break, long-range, spinning end damages enemy while charging)

Dodge: Dodge (40 stamina)

CH Crimson Chains Crimson Chains It doesn't matter whether you are using the sickle or the chain, both ends leave opponents bleeding. (Bleed Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (medium-range)

Attk2(Charge): Chain Grab (IC guard break, grab, long-range)

Dodge: Dodge (40 stamina)

CH Chastise Whip Chastise Whip

(unimplemented)

A whip-type weapon that when used to whip the enemy, might turn them into your slave.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Stab • Stab

Attk1(Charge): Riposte (IC knockdown)

Attk2: Lash (IC guard break, ? % charm)

Attk2(Charge): Double Lashes (IC guard break, stun, ? % charm)

Dodge: Dodge (40 stamina)

CH Iron Orbit Ferrous Metal Orbit

(unimplemented)

A chain with a huge ball at the end. Deals high damage and cannot be blocked, yet the wielder is slow.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1:Triple Orb Swing (? stun)

Attk2: Slam (medium-range, IC smash, ? stun)

Attk2(Charge): Chain Throw (long-range, ? stun, spinning end damages enemy while charging)

Dodge: Dodge (60 stamina)

Blunderbusses

Slow melee attacks & long range charged bombard, all melee attacks break guard.

Icon Name Description Movesets
CN Breech-loading Swivel Gun Breech-loading Swivel Gun Great power but long reload time, balanced attack and defense. (IC guard break) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback)

Attk2(Charge): Bombard (80 stamina, IC guard break, IC knockdown)

Dodge: Dodge (50 stamina)

CN Sunburst Blunderbuss Sunburst Blunderbuss Special gunpowder provides bigger explosion radius, burns enemies. (IC guard break) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback, 30 Fire Dmg)

Attk2(Charge): Flame Bombard (80 stamina, IC guard break, IC knockdown, 30 Fire Dmg)

Dodge: Dodge (50 stamina)

CN Noxious Blunderbuss Noxious Blunderbuss Cone Blast of 5 stings, applies poison. Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback)

Attk2(Charge): Cone Blast (5 stings, consumes 80 stamina, 40 Poison Dmg)

Dodge: Dodge (50 stamina)

CN Triple Blaster Blunderbuss Triple Blaster Blunderbuss A special blunderbuss capable of firing 3 rounds at once. (IC guard break) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback)

Attk2(Charge): Triple Bombard (80 stamina, defend, IC guard break, IC knockdown, 35 Stun * 3)

Dodge: Dodge (50 stamina)

CN Big Dipper Blunderbuss Big Dipper Blunderbuss Cyclone Blast deals damage several times. (IC guard break)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback)

Attk2(Charge): Cyclone Blast (80 stamina, IC guard break)

Dodge: Dodge (50 stamina)

CN Stormcall Blunderbuss Stormcall Blunderbuss Blunderbuss that dealing lightning damage. (IC guard break, Lightning Dmg: 10)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback)

Attk2(Charge): Bombard (3-hits, 80 stamina, IC guard break, IC knockdown)

Dodge: Dodge (50 stamina)

CN Hellflame Blunderbuss Hellflame Blunderbuss Unique blunderbuss which uses souls as shells, all attacks may confuse enemy. (IC guard break)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun, 10% Confuse) • Swing(25 Stun, 10% Confuse) • Whirlwind Swing(50 Stun, 20% Confuse)

Attk2: Charge (knockback, 20% Confuse, IC knockdown)

Attk2(Charge): Bombard (3-hits, 80 stamina, IC guard break, IC knockdown, 40% Confuse)

Dodge: Dodge (50 stamina)

CN Frostblast Blunderbuss Frostblast Blunderbuss

(unimplemented)

A blunderbuss endowed with frost. Bombard launches icicles capable of applying Bleeding.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown)

Attk2: Charge (knockback)

Attk2(Charge): Icicle Blast (80 stamina, IC guard break, IC knockdown)

Dodge: Dodge (50 stamina)

Special Weapons

Weapons that affected by none of the weapon-type talents, or can't be obtained by normal metions.

Icon Name Description Movesets
SW Cat Claws Cat Claws Swift moves, sharp claws & powerful kicks.


PS: Weapon of the cat girl, who is a trans-form by using Glasses Cat's Bell. Can't be upgraded.

Attk1-Attk1-Attk1: Scratch(20 bleed) • Scratch(20 bleed) • Leg Sweep(IC knockdown)

Attk1(Charge): Claw Slash (IC guard break, I-frames, 40 bleed)

Attk2: Leg Sweep(IC knockdown)

Attk2(Charge): Lunge • Kick (50 stamina, IC guard break, 1st hit: I-frames, 2nd hit: IC knockdown)

Dodge: Dodge (30 stamina, 25 distance)