mNo edit summary Tag: Visual edit |
mNo edit summary Tag: Visual edit |
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*[[File:IC_knockdown.png|link=]] '''Knockdown''': knock enemy down, some enemy(i.e. spider) immune to it. |
*[[File:IC_knockdown.png|link=]] '''Knockdown''': knock enemy down, some enemy(i.e. spider) immune to it. |
||
*'''Weak''': Can't stagger target. |
*'''Weak''': Can't stagger target. |
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− | *'''Parry''': block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks. |
+ | *[[File:IC_parry.png|link=]] '''Parry''': block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks. |
*'''Perfect Parry''': Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period. |
*'''Perfect Parry''': Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period. |
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*'''I-frames''': ''Invincibility/invulnerability frames''. Can't be hit at certain frames. |
*'''I-frames''': ''Invincibility/invulnerability frames''. Can't be hit at certain frames. |
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]]) |
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]]) |
||
− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]], <span style="color:#a11">20 bleed</span>) |
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]], <span style="color:#a11">20 bleed</span>) |
||
− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]], <span style="color:#a11">20 bleed</span>) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2 |
| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2 |
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− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]]) |
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]]) |
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]]) |
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]]) |
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− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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|[[File:LS Darksteel Epee.png|72px|link=Darksteel Epee]] |
|[[File:LS Darksteel Epee.png|72px|link=Darksteel Epee]] |
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|'''[[Darksteel Epee]]''' |
|'''[[Darksteel Epee]]''' |
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− | | style="line-height:14px"{{!}}A heavy greatsword capable of breaking defense and blocking with each attack. |
+ | | style="line-height:14px"{{!}}A heavy greatsword capable of breaking defense and blocking with each attack. ([[File:IC_guard_break.png|link=]]) |
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'''Attk2:''' Double Chop ([[File:IC_smash.png|link=]], 1<sup>st</sup> hit [[File:IC_knockdown.png|link=]]) |
'''Attk2:''' Double Chop ([[File:IC_smash.png|link=]], 1<sup>st</sup> hit [[File:IC_knockdown.png|link=]]) |
||
− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_smash.png|link=]]) |
'''Dodge:''' Dodge (60 stamina) |
'''Dodge:''' Dodge (60 stamina) |
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| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2 |
| style="line-height:14px"{{!}}'''Attk1-Attk1:''' Drawing Slash *2 |
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− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]]) |
'''Attk2:''' Double Iaijutsu ([[File:IC_smash.png|link=]]) |
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'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]]) |
'''Attk2:''' Chop ([[File:IC_guard_break.png|link=]], [[File:IC_smash.png|link=]]) |
||
− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]], freeze) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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| style="line-height:14px"{{!}}'''Attk1Attk1Attk1-Attk1:''' Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1Attk1Attk1-Attk1:''' Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Charge)'':''' Riposte ( |
+ | '''Attk1''(Charge)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Slash ([[File:IC_guard_break.png|link=]], knockback) |
'''Attk2:''' Slash ([[File:IC_guard_break.png|link=]], knockback) |
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=== Sledgehammers=== |
=== Sledgehammers=== |
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− | Heaviest blow, '''all attacks |
+ | Heaviest blow, '''all attacks break guard''', most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle. |
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0" |
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0" |
||
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|[[File:HM Sledgehammer.png|72px|link=Sledgehammer]] |
|[[File:HM Sledgehammer.png|72px|link=Sledgehammer]] |
||
|'''[[Sledgehammer]]''' |
|'''[[Sledgehammer]]''' |
||
− | | style="line-height:14px"{{!}}Heavy weapon that exchange agility for damage. |
+ | | style="line-height:14px"{{!}}Heavy weapon that exchange agility for damage. ([[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]]) |
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|[[File:HM Darksteel Sledgehammer.png|72px|link=Darksteel Sledgehammer]] |
|[[File:HM Darksteel Sledgehammer.png|72px|link=Darksteel Sledgehammer]] |
||
|'''[[Darksteel Sledgehammer]]''' |
|'''[[Darksteel Sledgehammer]]''' |
||
− | | style="line-height:14px"{{!}}An extremely heavy weapon that can stun enemies. ('''Stun power: 100''') |
+ | | style="line-height:14px"{{!}}An extremely heavy weapon that can stun enemies. ([[File:IC_guard_break.png|link=]], '''Stun power: 100''') |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]]) |
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|[[File:HM Swift Death.png|72px|link=Swift Death]] |
|[[File:HM Swift Death.png|72px|link=Swift Death]] |
||
|'''[[Swift Death]]''' |
|'''[[Swift Death]]''' |
||
− | | style="line-height:14px"{{!}}A giant sledgehammer that has blades that shoot out when it hits the ground. |
+ | | style="line-height:14px"{{!}}A giant sledgehammer that has blades that shoot out when it hits the ground. ([[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]], extended blades) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing ([[File:IC_knockdown.png|link=]]) • Slam ([[File:IC_smash.png|link=]], extended blades) |
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|[[File:HM Flail.png|72px|link=Flail]] |
|[[File:HM Flail.png|72px|link=Flail]] |
||
|'''[[Flail]]''' |
|'''[[Flail]]''' |
||
− | | style="line-height:14px"{{!}}Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks. |
+ | | style="line-height:14px"{{!}}Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks. ([[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing • Slam ([[File:IC_smash.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing • Swing • Slam ([[File:IC_smash.png|link=]]) |
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|[[File:HM Infernal Smasher.png|72px|link=Infernal Smasher]] |
|[[File:HM Infernal Smasher.png|72px|link=Infernal Smasher]] |
||
|'''[[Infernal Smasher]]''' |
|'''[[Infernal Smasher]]''' |
||
− | | style="line-height:14px"{{!}}A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. ('''Stun power: 50''', <span style="color:#c71">Fire Dmg: 20</span>) |
+ | | style="line-height:14px"{{!}}A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. ([[File:IC_guard_break.png|link=]], '''Stun power: 50''', <span style="color:#c71">Fire Dmg: 20</span>) |
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|[[File:HM Bonecrusher.png|72px|link=Bonecrusher]] |
|[[File:HM Bonecrusher.png|72px|link=Bonecrusher]] |
||
|'''[[Bonecrusher]]''' |
|'''[[Bonecrusher]]''' |
||
− | | style="line-height:14px"{{!}}Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time. |
+ | | style="line-height:14px"{{!}}Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time. ([[File:IC_guard_break.png|link=]]) |
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|[[File:HM Cryoshatterer.png|72px|link=Cryoshatterer]] |
|[[File:HM Cryoshatterer.png|72px|link=Cryoshatterer]] |
||
|'''[[Cryoshatterer]]''' |
|'''[[Cryoshatterer]]''' |
||
− | | style="line-height:14px"{{!}}A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. (<span style="color:#6cf">Frost Dmg: 10</span>) |
+ | | style="line-height:14px"{{!}}A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. ([[File:IC_guard_break.png|link=]], <span style="color:#6cf">Frost Dmg: 10</span>) |
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|[[File:HM Starcrusher.png|72px|link=Starcrusher]] |
|[[File:HM Starcrusher.png|72px|link=Starcrusher]] |
||
|'''[[Starcrusher]]''' |
|'''[[Starcrusher]]''' |
||
− | | style="line-height:14px"{{!}}Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor. |
+ | | style="line-height:14px"{{!}}Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor. ([[File:IC_guard_break.png|link=]]) |
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'''Attk2:''' Slam ([[File:IC_smash.png|link=]]) |
'''Attk2:''' Slam ([[File:IC_smash.png|link=]]) |
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− | '''Attk2''(Charge)'':''' Riposte ( |
+ | '''Attk2''(Charge)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_knockdown.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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|'''[[Mount Tai]]''' |
|'''[[Mount Tai]]''' |
||
'''(unimplemented)''' |
'''(unimplemented)''' |
||
− | | style="line-height:14px"{{!}} Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground. |
+ | | style="line-height:14px"{{!}} Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground. ([[File:IC_guard_break.png|link=]]) |
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|'''[[Draco's Might]]''' |
|'''[[Draco's Might]]''' |
||
'''(unimplemented)''' |
'''(unimplemented)''' |
||
− | | style="line-height:14px"{{!}}A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground. |
+ | | style="line-height:14px"{{!}}A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground. ([[File:IC_guard_break.png|link=]]) |
Grants vision in the dark. |
Grants vision in the dark. |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Stab (5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Stab (5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Attk2-Attk2-Attk2:''' Triple Cut |
'''Attk2-Attk2-Attk2:''' Triple Cut |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Combo Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Step Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' 5-Step Slash (3<sup>rd</sup>/5<sup>th</sup> hit: [[File:IC_guard_break.png|link=]]) |
||
− | '''Attk1''(Hold)'':''' Riposte ( |
+ | '''Attk1''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]], grab, [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Crescent Slash |
'''Attk2:''' Crescent Slash |
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Shield Riposte ( |
+ | '''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Raise Riposte ( |
+ | '''Attk2''(Hold)'':''' Raise Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Shield Riposte ( |
+ | '''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Shield Riposte ( |
+ | '''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Shield Riposte ( |
+ | '''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (50 stamina) |
'''Dodge:''' Dodge (50 stamina) |
||
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'''Attk2-Attk2:''' Push ([[File:IC_guard_break.png|link=]]) • Chop ([[File:IC_smash.png|link=]]) |
'''Attk2-Attk2:''' Push ([[File:IC_guard_break.png|link=]]) • Chop ([[File:IC_smash.png|link=]]) |
||
− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, [[File:IC_smash.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (35 stamina) |
'''Dodge:''' Dodge (35 stamina) |
||
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], 2<sup>nd</sup> hit: flame dust, '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], 2<sup>nd</sup> hit: flame dust, '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Shield Riposte ( |
+ | '''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
||
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'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
'''Attk2-Attk2:''' Shield Bash (1<sup>st</sup> hit defense, [[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]], '''50 stun''') |
||
− | '''Attk2''(Hold)'':''' Shield Riposte ( |
+ | '''Attk2''(Hold)'':''' Shield Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, 30 stamina/s while hold, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (40 stamina) |
'''Dodge:''' Dodge (40 stamina) |
||
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'''Attk2:''' Shield Assault ([[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]]) |
'''Attk2:''' Shield Assault ([[File:IC_guard_break.png|link=]], [[File:IC_knockdown.png|link=]]) |
||
− | '''Attk2''(Hold)'':''' Riposte ( |
+ | '''Attk2''(Hold)'':''' Riposte ([[File:IC_parry.png|link=]] + <u>perfect [[File:IC_parry.png|link=]]</u>, [[File:IC_guard_break.png|link=]]) |
'''Dodge:''' Dodge (60 stamina) |
'''Dodge:''' Dodge (60 stamina) |
||
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''PS: High tier weapon, it won't appear in first 2 chapters.'' |
''PS: High tier weapon, it won't appear in first 2 chapters.'' |
||
| style="line-height:14px"{{!}}'''Attk1 * 5:''' Multi Slice(5<sup>th</sup> hit:medium-range, grab) |
| style="line-height:14px"{{!}}'''Attk1 * 5:''' Multi Slice(5<sup>th</sup> hit:medium-range, grab) |
||
− | '''Attk1''(Charge)'':''' Ripiste ( |
+ | '''Attk1''(Charge)'':''' Ripiste ([[File:IC_parry.png|link=]], [[File:IC_guard_break.png|link=]]) |
'''Attk2:''' Short Hook (medium-range, grab) |
'''Attk2:''' Short Hook (medium-range, grab) |
||
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===Blunderbusses=== |
===Blunderbusses=== |
||
− | Slow melee attacks & long range charged bombard, '''all melee attacks |
+ | Slow melee attacks & long range charged bombard, '''all melee attacks break guard'''. |
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0" |
{| class="wikitable mw-collapsible striped sortable" style="width:100%" cellspacing="1" cellpadding="1" border="0" |
||
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|[[File:CN Breech-loading Swivel Gun.png|72px|link=Breech-loading Swivel Gun]] |
|[[File:CN Breech-loading Swivel Gun.png|72px|link=Breech-loading Swivel Gun]] |
||
|'''[[Breech-loading Swivel Gun]]''' |
|'''[[Breech-loading Swivel Gun]]''' |
||
− | | style="line-height:14px"{{!}}Great power but long reload time, balanced attack and defense. |
+ | | style="line-height:14px"{{!}}Great power but long reload time, balanced attack and defense. ([[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]]) |
||
'''Attk2:''' Charge (knockback) |
'''Attk2:''' Charge (knockback) |
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|[[File:CN Sunburst Blunderbuss.png|72px|link=Sunburst Blunderbuss]] |
|[[File:CN Sunburst Blunderbuss.png|72px|link=Sunburst Blunderbuss]] |
||
|'''[[Sunburst Blunderbuss]]''' |
|'''[[Sunburst Blunderbuss]]''' |
||
− | | style="line-height:14px"{{!}}Special gunpowder provides bigger explosion radius, burns enemies. |
+ | | style="line-height:14px"{{!}}Special gunpowder provides bigger explosion radius, burns enemies. ([[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]]) |
||
'''Attk2:''' Charge (knockback, <span style="color:#c71">30 Fire Dmg</span>) |
'''Attk2:''' Charge (knockback, <span style="color:#c71">30 Fire Dmg</span>) |
||
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|[[File:CN Triple Blaster Blunderbuss.png|72px|link=Triple Blaster Blunderbuss]] |
|[[File:CN Triple Blaster Blunderbuss.png|72px|link=Triple Blaster Blunderbuss]] |
||
|'''[[Triple Blaster Blunderbuss]]''' |
|'''[[Triple Blaster Blunderbuss]]''' |
||
− | | style="line-height:14px"{{!}}A special blunderbuss capable of firing 3 rounds at once. |
+ | | style="line-height:14px"{{!}}A special blunderbuss capable of firing 3 rounds at once. ([[File:IC_guard_break.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]]) |
| style="line-height:14px"{{!}}'''Attk1-Attk1-Attk1:''' Swing('''25 Stun''') • Swing('''25 Stun''') • Whirlwind Swing('''50 Stun''', [[File:IC_knockdown.png|link=]]) |
||
'''Attk2:''' Charge (knockback) |
'''Attk2:''' Charge (knockback) |
||
Line 905: | Line 905: | ||
|[[File:CN Big Dipper Blunderbuss.png|72px|link=Big Dipper Blunderbuss]] |
|[[File:CN Big Dipper Blunderbuss.png|72px|link=Big Dipper Blunderbuss]] |
||
|'''[[Big Dipper Blunderbuss]]''' |
|'''[[Big Dipper Blunderbuss]]''' |
||
− | | style="line-height:14px"{{!}}Cyclone Blast deals damage several times. |
+ | | style="line-height:14px"{{!}}Cyclone Blast deals damage several times. ([[File:IC_guard_break.png|link=]]) |
Line 918: | Line 918: | ||
|[[File:CN Stormcall Blunderbuss.png|72px|link=Stormcall Blunderbuss]] |
|[[File:CN Stormcall Blunderbuss.png|72px|link=Stormcall Blunderbuss]] |
||
|'''[[Stormcall Blunderbuss]]''' |
|'''[[Stormcall Blunderbuss]]''' |
||
− | | style="line-height:14px"{{!}}Blunderbuss that dealing lightning damage. (<span style="color:#cc0">Lightning Dmg: 10</span>) |
+ | | style="line-height:14px"{{!}}Blunderbuss that dealing lightning damage. (<span style="color:#cc0">[[File:IC_guard_break.png|link=]], Lightning Dmg: 10</span>) |
Line 931: | Line 931: | ||
|[[File:CN Hellflame Blunderbuss.png|72px|link=Hellflame Blunderbuss]] |
|[[File:CN Hellflame Blunderbuss.png|72px|link=Hellflame Blunderbuss]] |
||
|'''[[Hellflame Blunderbuss]]''' |
|'''[[Hellflame Blunderbuss]]''' |
||
− | | style="line-height:14px"{{!}}Unique blunderbuss which uses souls as shells, all attacks may confuse enemy. |
+ | | style="line-height:14px"{{!}}Unique blunderbuss which uses souls as shells, all attacks may confuse enemy. ([[File:IC_guard_break.png|link=]]) |
Revision as of 04:23, 22 November 2020
Weapons can be equipped by Heroines for combat in Devil Slayer Raksasi. 53(+1) weapons are available now.
With specific character upgrade, one can equip 2 weapons and switch between them in combat.
Weapon appears with different level according to current map (+0 in Deserted City, +1 in Battlefield, +2 in Woodlands & Marshlands, +3 in Ancient Temple & Oubliette, one level higher in Reliquary room), player can use Dark Gold to buy new weapon or upgrade current one at Weapon Room/Armory/Reliquary(location in chapter two, four and five). Each level means +30% physical damage (of base damage).
List of Weapons
Moveset properties:
- Guard Break: can't be defended/parried (can be perfect parried).
- Smash: deal double damage to lying target.
- Juggernaut: provide hyper-armor, can't be interrupted or knockdowned, CAN be stunned.
- Knockdown: knock enemy down, some enemy(i.e. spider) immune to it.
- Weak: Can't stagger target.
- Parry: block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks.
- Perfect Parry: Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
- I-frames: Invincibility/invulnerability frames. Can't be hit at certain frames.
- Grab: Move an enemy to certain position by force, it can't act while being grabbed. Enemies with hyper-armor or special stagger moveset can't be grabbed.
- Flame Dust: Deals 0.5*Character's Phy Dmg+1*All Char's Elemental Dmgs in an area.
Two-Handed Swords
Balanced weapon type.
Polearms
Fast mid-range solution.
Sledgehammers
Heaviest blow, all attacks break guard, most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle.
Twin Arms
Close-range fast weapon type, longer dodge distance.
Arms & Shields
Block & stun.
Chains & Blades
Longest reach, slowest attack.
Blunderbusses
Slow melee attacks & long range charged bombard, all melee attacks break guard.
Special Weapons
Weapons that affected by none of the weapon-type talents, or can't be obtained by normal metions.