Weapons

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Weapons can be equipped by Heroines for combat in Devil Slayer Raksasi. 53(+1) weapons are available now.

With specific character upgrade, one can equip 2 weapons and switch between them in combat.

Weapon appears with different level according to current map (+0 in Deserted City, +1 in Battlefield, +2 in Woodlands & Marshlands, +3 in Ancient Temple & Oubliette, one level higher in Reliquary room), player can use Dark Gold to buy new weapon or upgrade current one at Weapon Room/Armory/Reliquary(location in chapter two, four and five). Each level means +30% physical damage (of base damage).

List of Weapons[edit | edit source]

Moveset properties:[edit | edit source]

  • IC guard break.png Guard Break: can't be defended/parried (can be perfect parried).
  • IC smash.png Smash: deal double damage to lying target.
  • Juggernaut: provide hyper-armor, can't be interrupted or knockdowned, CAN be stunned.
  • IC knockdown.png Knockdown: knock enemy down, some enemy(i.e. spider) immune to it.
  • Weak: Can't stagger target.
  • IC parry.png Parry: block attack, stagger melee attacker and counterattack automatically. Blocking ranged attack won't trigger the counter. Character gain a short invincible buff when successfully parry an attack. Can't block Guard Break attacks.
  • Perfect Parry: Mostly the same as normal parry, but can block even Guard Break attacks & stun the melee attacker for 5s, this stun status won't be cancelled by being attacked again. Only activate on shield riposte for a short period.
  • I-frames: Invincibility/invulnerability frames. Can't be hit at certain frames.
  • Grab: Move an enemy to certain position by force, it can't act while being grabbed. Enemies with hyper-armor or special stagger moveset can't be grabbed.
  • Flame Dust: Deals 0.5*Character's Phy Dmg+1*All Char's Elemental Dmgs in an area.

Two-Handed Swords[edit | edit source]

Balanced weapon type.

Icon Name Description Movesets
LS Longsword.png Longsword The longsword is good for both slashing and thrusting. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2: Chop (IC guard break.png, IC smash.png)

Attk2(Hold): Riposte (IC parry.png, IC guard break.png)

Dodge: Dodge (40 stamina)

LS Steel-tooth.png Steel-tooth Razorsharp, has a chance to cause bleeding. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png, 20 bleed)

Attk2: Chop (IC guard break.png, IC smash.png, 20 bleed)

Attk2(Hold): Riposte (IC parry.png, IC guard break.png, 20 bleed)

Dodge: Dodge (40 stamina)

LS Zhanmadao.png Zhanmadao An especially long blade with a charge up attack that slices across a large area. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2: Chop (IC guard break.png, IC smash.png)

Attk2(Hold): Whirlwind Slash, 360° slash

Dodge: Dodge (40 stamina)

LS Iaido Sword.png Iaido Sword A longblade for Battōjutsu technique, high damage, provides defence against ranged attack when slashing. All attacks defend against attacks. Attk1-Attk1: Drawing Slash *2

Attk1(Hold): Riposte (IC parry.png, IC guard break.png)

Attk2: Double Iaijutsu (IC smash.png)

Attk2(Charge): Issen (IC guard break.png, 80 stamina)

Dodge: Dodge (40 stamina)

LS Poison Fang.png Poison Fang Covered in poison, charge up to perform a long-distance stab. (Poison Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2: Chop (IC guard break.png, IC smash.png)

Attk2(Charge): Viper Strike (IC guard break.png, 40 stamina)

Dodge: Dodge (40 stamina)

LS Flamebrand.png Flamebrand Able to set opponents aflame, charge it up to let loose a firewave. The wielder need not fear frost. (Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2: Chop (IC guard break.png, IC smash.png)

Attk2(Charge): Flame Fan (sends out 5 waves of fire fan across a large area)

Dodge: Dodge (40 stamina)

LS Pristine Blade.png Pristine Blade An extremely quick sword with an aura that can attack at range.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2: Chop (IC guard break.png, IC smash.png)

Attk2(Hold): Riposte (IC parry.png, IC guard break.png)

Dodge: Dodge (40 stamina)

LS Darksteel Epee.png Darksteel Epee A heavy greatsword capable of breaking defense and blocking with each attack. (IC guard break.png)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Chop (IC smash.png)

Attk1(Charge): Power Chop (80 stamina, IC knockdown.png, IC smash.png)

Attk2: Double Chop (IC smash.png, 1st hit IC knockdown.png)

Attk2(Hold): Riposte (IC parry.png, IC smash.png)

Dodge: Dodge (60 stamina)

LS Muramasa.png Muramasa

(unimplemented)

Cursed katana that releases wrathful souls from its victims to slay more. All attacks defend against attacks.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Drawing Slash *2

Attk1(Hold): Riposte (IC parry.png, IC guard break.png)

Attk2: Double Iaijutsu (IC smash.png)

Attk2(Charge): Soulrend (IC guard break.png, 80 stamina, releases souls)

Dodge: Dodge (40 stamina)

LS Frostrend.png Frostrend

(unimplemented)

A longsword born of the Yellow Springs. Cold enough to freeze the very ground itself, making slows against enemies twice as potent.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Slash • Slash • Stab (IC guard break.png, freeze)

Attk1(Charge): Double Slash (IC guard break.png, freeze)

Attk2: Chop (IC guard break.png, IC smash.png)

Attk2(Hold): Riposte (IC parry.png, IC guard break.png, freeze)

Dodge: Dodge (40 stamina)

Polearms[edit | edit source]

Fast mid-range solution.

Icon Name Description Movesets
SP Spear.png Spear Strong at thrusts, weak at swing, useless in close quarters. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Iron-studded Staff.png Iron-studded Staff The power of its swings is great and it can stun to boot. (Stun power: 50) Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (IC knockdown.png, I-frames)

Dodge: Dodge (40 stamina)

SP Hooked Spear.png Hooked Spear The power of its thrusts and swings are both quite formidable. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Slash • Slash • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Bamboo Spear.png Bamboo Spear Extremely long attack range. Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Crescent Blade.png Crescent Blade A polearm with a large blade that deals high slashing damage.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Slash • Slash • Chop (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Serpent Sting.png Serpent Sting Its abilities are well-balanced and it's also poisoned. (Poison Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina)

SP Bloodletter.png Bloodletter Its attacks cause bleeding that is stackable. (Bleed Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge)-Attk1/Attk2: Long Stab (IC guard break.png, grab) • 2 Follow-Ups

Attk2-Attk2-Attk2: Swing • Swing • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Chain Strike (3-hits combo)

Dodge: Dodge (50 stamina)

SP Double Bladed Staff.png Double Bladed Staff Power of a long weapon, speed of a short one.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1Attk1Attk1-Attk1: Slice • Slice • Spin Slice (weak) • Heavy Slice (I-frames, IC guard break.png)

Attk1(Charge): Riposte (IC parry.png, IC guard break.png)

Attk2: Slash (IC guard break.png, knockback)

Attk2(Charge): Whirlwind Slash (I-frames, IC guard break.png, last hit: IC knockdown.png)

Dodge: Dodge (50 stamina)

SP Hoarfrost's Bite.png Hoarfrost's Bite

(unimplemented)

A Spear from the depths of the sea, endowed with biting frost.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1Attk1: Quick Jab • 2 Follow-Ups

Attk1(Charge): Long Stab (IC guard break.png, icicles)

Attk2-Attk2-Attk2: Swing • Swing (IC knockdown.png) • Hack (IC knockdown.png, IC smash.png)

Attk2(Charge): Whirlwind Slash (I-frames)

Dodge: Dodge (50 stamina, icicles)

Sledgehammers[edit | edit source]

Heaviest blow, all attacks break guard, most attacks have short startup i-frames and following hyperarmor, and can block attacks with the handle.

Icon Name Description Movesets
HM Sledgehammer.png Sledgehammer Heavy weapon that exchange agility for damage. (IC guard break.png) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Crush (IC smash.png, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Darksteel Sledgehammer.png Darksteel Sledgehammer An extremely heavy weapon that can stun enemies. (IC guard break.png, Stun power: 100) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Crush (IC smash.png, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Swift Death.png Swift Death A giant sledgehammer that has blades that shoot out when it hits the ground. (IC guard break.png) Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png, extended blades)

Attk2: Slam (IC smash.png, extended blades)

Attk2(Charge): Crush (IC smash.png, extended blades, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Flail.png Flail Swift, short & light sledgehammer with smaller hammerhead, attacks faster & dodge with lesser stamina consumption. No startup i-frames or hyperarmor for normal attacks. (IC guard break.png) Attk1-Attk1-Attk1: Swing • Swing • Slam (IC smash.png)

Attk1(Charge): Whirlwind (i-frames, 80 stamina, IC knockdown.png)

Attk2: Slam (IC smash.png)

Dodge: Dodge (40 stamina)

HM Infernal Smasher.png Infernal Smasher A heavy weapon that deals burn damage and stuns enemy, grants immunity to freezing damage. (IC guard break.png, Stun power: 50, Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png, flame dust)

Attk2(Charge): Crush (IC smash.png, 80 stamina, larger radius, flame dust, burning ground, +def while charging)

Dodge: Dodge (60 stamina)

HM Bonecrusher.png Bonecrusher Killing enemy provides 1 piece of bone armor that blocks 1 hit, with a maximum of 2 pieces able to be used at one time. (IC guard break.png)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Crush (IC smash.png, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Cryoshatterer.png Cryoshatterer A huge sledgehammer forged with frost iron, which can freeze enemy, slow them down and protect the wielder from burning. (IC guard break.png, Frost Dmg: 10)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Crush (IC smash.png, 80 stamina, larger radius, +def while charging)

Dodge: Dodge (60 stamina)

HM Starcrusher.png Starcrusher Light sledgehammer, quick but short attacks, dodge consumes less stamina but attacks are weaker. No startup i-frames for normal attacks, but still has hyperarmor. (IC guard break.png)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk1(Charge): Whirlwind (i-frames, 80 stamina, IC knockdown.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Riposte (IC parry.png, IC knockdown.png)

Dodge: Dodge (40 stamina)

HM Mount Tai.png Mount Tai

(unimplemented)

Sledgehammer with a peculiar stone attached to it, able to stun foes, creates shockwave or even impassable thorns when struck upon the ground. (IC guard break.png)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Avalanche Spirit (100 stamina, IC smash.png)

Dodge: Dodge (60 stamina)

HM Draco's Might.png Draco's Might

(unimplemented)

A Buddhist ritual instrument which emits the Light of Buddha, repelling all evil, when killing an enemy or when smashing the ground. (IC guard break.png)

Grants vision in the dark.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing (IC knockdown.png) • Slam (IC smash.png)

Attk2: Slam (IC smash.png)

Attk2(Charge): Draco Crush (80 stamina, IC smash.png)

Dodge: Dodge (60 stamina)

Twin Arms[edit | edit source]

Close-range fast weapon type, longer dodge distance.

Icon Name Description Movesets
DB Twin Daggers.png Twin Daggers Quick, close-combat weapon. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break.png, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Sword Breakers.png Sword Breakers Dual blades with range, but with a drop in speed. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break.png, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Khopesh.png Khopesh Causes bleeding and enables the use of Elusive. (Bleed Dmg: 10) Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Elusive (30 MP, invisible for 5s)

Dodge: Dodge (35 stamina, 24 distance)

DB Kunai.png Kunai Twin throwing blades. Melee attacks charges up to 3 throwing knives. Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Flying Sword, ranged-attack, use up all throwing knives available

Dodge: Dodge (35 stamina, 24 distance)

DB Dual Katars.png Dual Katars Quick and works great for stabbing. Attk1 * 5: 5-Combo Stab (5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, IC guard break.png)

Attk2-Attk2-Attk2: Triple Cut

Attk2(Charge): Sudden Thrust (IC guard break.png, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Crimson Lotus.png Crimson Lotus Sets the opponent aflame, grants immunity to freezing damage. (Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break.png, flame dust, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Withering Claws.png Withering Claws Poisoned dual blades. (Poison Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Combo Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Piercing Charge (IC guard break.png, 80 stamina)

Dodge: Dodge (35 stamina, 24 distance)

DB Abyssal Blades.png Abyssal Blades Dual blades that can stun opponents and enable the use of Elusive. (Stun power: 40)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Step Slash (3rd/5th hit: IC guard break.png)

Attk1(Hold): Riposte (IC parry.png, grab, IC guard break.png)

Attk2: Crescent Slash

Attk2(Charge): Elusive (30 MP, invisible for 5s)

Dodge: Dodge (35 stamina, 24 distance)

DB Darksteel Gauntlets.png Darksteel Gauntlets Capable of stunning opponents and block their attacks with your ironfists. All attacks provide blocking on the fists.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: 5-Combo Strike (20 Stun per hit)

Attk1(Hold): Six-combo Fist (5 hits, 5th hit IC knockdown.png, 20 Stun per hit)

Attk2: Double Wave (2 hits, 50 Stun per hit)

Attk2(Charge): One Punch (IC guard break.png, IC knockdown.png, 80 stamina, 100 Stun)

Dodge: Dodge (35 stamina, 24 distance)

Arms & Shields[edit | edit source]

Block & stun.

Icon Name Description Movesets
SH Sword & Shield.png Sword & Shield With your shield up, you can block the enemies attack and create attacks of opportunity. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, IC knockdown.png, 50 stun)

Attk2(Hold): Shield Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (40 stamina)

SH Azure Sword & Steel Shield.png Azure Sword & Steel Shield A long sword that's sharper than most thus dealing more damage. Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, IC knockdown.png, 50 stun)

Attk2(Hold): Raise Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (40 stamina)

SH Bladed Shield & New Moon.png Bladed Shield & New Moon There is a hidden wheel of blades that can cause opponents to bleed. Attk1-Attk1-Attk1: Swing (10 Bleed Dmg) • Swing (10 Bleed Dmg) • Stab (IC guard break.png, 10 Bleed Dmg)

Attk1(Charge): Shield Throwing (also hits when the shield is spinning on hand, IC guard break.png, 10 Bleed Dmg)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, IC knockdown.png, 50 stun)

Attk2(Hold): Shield Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (40 stamina)

SH Rattan Shield & War Fork.png Rattan Shield & War Fork With greater attack range, thrusts become better suited. Shield Bash cannot knock down. Attk1-Attk1-Attk1: Thrust (defense) • Thrust (defense) • Thrust (IC guard break.png, defense)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, 50 stun)

Attk2(Hold): Shield Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (40 stamina)

SH Crimson Shield & Spear.png Crimson Shield & Spear

(unimplemented)

Stab enemy from distance, or knock them down when close. Balanced offense and defense. Attk1-Attk1-Attk1: Thrust (defense) • Thrust (defense) • Thrust (IC guard break.png, defense)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, 50 stun)

Attk2(Hold): Shield Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (50 stamina)

SH Hooked Targe & Sword.png Hooked Targe & Sword

(unimplemented)

A lightweight sword and special shield enabling nimble movement. Attk1-Attk1-Attk1: Slash • Slash • Push (IC guard break.png, IC knockdown.png) • Chop (IC smash.png)

Attk2-Attk2: Push (IC guard break.png) • Chop (IC smash.png)

Attk2(Hold): Riposte (IC parry.png + perfect IC parry.png, IC smash.png, IC guard break.png)

Dodge: Dodge (35 stamina)

SH Magma Sword & Obsidian Shield.png Magma Sword & Obsidian Shield An ardent blaze ignites opponents, grants immunity to freezing damage. (Fire Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, IC knockdown.png, 2nd hit: flame dust, 50 stun)

Attk2(Hold): Shield Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (40 stamina)

SH Assault Shield & Lapis Mace.png Assault Shield & Lapis Mace All attacks can stun and the shield can be used to ram. (Stun power: 40)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing • Swing • Stab (IC guard break.png)

Attk1(Charge): Shield Ram (defend, juggernaut, IC guard break.png, IC knockdown.png)

Attk2-Attk2: Shield Bash (1st hit defense, IC guard break.png, IC knockdown.png, 50 stun)

Attk2(Hold): Shield Riposte (IC parry.png + perfect IC parry.png, 30 stamina/s while hold, IC guard break.png)

Dodge: Dodge (40 stamina)

SH Starsurge Shield & Spear.png Starsurge Shield & Spear

(unimplemented)

A heavy spear that trades speed and dodge for great power. Enables you to charge forward with spear raised.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Stab • Sweep(IC guard break.png, IC knockdown.png) • Stab

Attk2: Shield Assault (IC guard break.png, IC knockdown.png)

Attk2(Hold): Riposte (IC parry.png + perfect IC parry.png, IC guard break.png)

Dodge: Dodge (60 stamina)

Dodge(Charge): Charge (consumes stamina over time, IC guard break.png, IC knockdown.png)

Chains & Blades[edit | edit source]

Longest reach, slowest attack.

Icon Name Description Movesets
CH Sickle & Chain.png Sickle & Chain A blade for up close and a chain for long range, it's the weapon that covers all bases. Attk1-Attk1: Swing • Swing

Attk2: Chain Throw, medium-range attack

Attk2(Charge): Chain Grab (IC guard break.png, grab, long-range)

Dodge: Dodge (40 stamina)

CH Shooting Star.png Shooting Star A Sickle & Chain with a Shooting Star hammer that may stun opponents. Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (50 stun, medium-range)

Attk2(Charge): Chain Grab (IC guard break.png, grab, long-range)

Dodge: Dodge (40 stamina)

CH Life Render.png Life Render An axe and chain that causes serious injury, but can‘t grab onto enemies. Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (medium-range)

Attk2(Charge): Chain Throw (IC guard break.png, long-range)

Dodge: Dodge (40 stamina)

CH Flamechain Sickle.png Flamechain Sickle An iron ball containing gunpowder. Applies enemies with burn. Attk1-Attk1: Chop • Chop

Attk2: Chain Toss (medium range, 30 Fire Dmg)

Attk2(Charge): Dust to Dust (IC guard break.png, long-range, flame dust, 30 Fire Dmg)

Dodge: Dodge (40 stamina)

CH Sleeve Bone Needle.png Sleeve Bone Needle Combination of twin daggers and sickle and chain.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1 * 5: Multi Slice(5th hit:medium-range, grab)

Attk1(Charge): Ripiste (IC parry.png, IC guard break.png)

Attk2: Short Hook (medium-range, grab)

Attk2(Charge): Long Hook (long-range, grab)

Dodge: Dodge (40 stamina)

CH Flying Guillotine.png Flying Guillotine Its vortex attack deals damage in all directions, but it can't grab enemies.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (medium-range)

Attk2(Charge): Vortex (IC guard break.png, long-range, spinning end damages enemy while charging)

Dodge: Dodge (40 stamina)

CH Crimson Chains.png Crimson Chains It doesn't matter whether you are using the sickle or the chain, both ends leave opponents bleeding. (Bleed Dmg: 20)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Swing • Swing

Attk2: Chain Throw (medium-range)

Attk2(Charge): Chain Grab (IC guard break.png, grab, long-range)

Dodge: Dodge (40 stamina)

CH Chastise Whip.png Chastise Whip

(unimplemented)

A whip-type weapon that when used to whip the enemy, might turn them into your slave.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1: Stab • Stab

Attk1(Charge): Riposte (IC knockdown.png)

Attk2: Lash (IC guard break.png, ? % charm)

Attk2(Charge): Double Lashes (IC guard break.png, stun, ? % charm)

Dodge: Dodge (40 stamina)

CH Iron Orbit.png Ferrous Metal Orbit

(unimplemented)

A chain with a huge ball at the end. Deals high damage and cannot be blocked, yet the wielder is slow.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1:Triple Orb Swing (? stun)

Attk2: Slam (medium-range, IC smash.png, ? stun)

Attk2(Charge): Chain Throw (long-range, ? stun, spinning end damages enemy while charging)

Dodge: Dodge (60 stamina)

Blunderbusses[edit | edit source]

Slow melee attacks & long range charged bombard, all melee attacks break guard.

Icon Name Description Movesets
CN Breech-loading Swivel Gun.png Breech-loading Swivel Gun Great power but long reload time, balanced attack and defense. (IC guard break.png) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback)

Attk2(Charge): Bombard (80 stamina, IC guard break.png, IC knockdown.png)

Dodge: Dodge (50 stamina)

CN Sunburst Blunderbuss.png Sunburst Blunderbuss Special gunpowder provides bigger explosion radius, burns enemies. (IC guard break.png) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback, 30 Fire Dmg)

Attk2(Charge): Flame Bombard (80 stamina, IC guard break.png, IC knockdown.png, 30 Fire Dmg)

Dodge: Dodge (50 stamina)

CN Noxious Blunderbuss.png Noxious Blunderbuss Cone Blast of 5 stings, applies poison. Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback)

Attk2(Charge): Cone Blast (5 stings, consumes 80 stamina, 40 Poison Dmg)

Dodge: Dodge (50 stamina)

CN Triple Blaster Blunderbuss.png Triple Blaster Blunderbuss A special blunderbuss capable of firing 3 rounds at once. (IC guard break.png) Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback)

Attk2(Charge): Triple Bombard (80 stamina, defend, IC guard break.png, IC knockdown.png, 35 Stun * 3)

Dodge: Dodge (50 stamina)

CN Big Dipper Blunderbuss.png Big Dipper Blunderbuss Cyclone Blast deals damage several times. (IC guard break.png)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback)

Attk2(Charge): Cyclone Blast (80 stamina, IC guard break.png)

Dodge: Dodge (50 stamina)

CN Stormcall Blunderbuss.png Stormcall Blunderbuss Blunderbuss that dealing lightning damage. (IC guard break.png, Lightning Dmg: 10)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback)

Attk2(Charge): Bombard (3-hits, 80 stamina, IC guard break.png, IC knockdown.png)

Dodge: Dodge (50 stamina)

CN Hellflame Blunderbuss.png Hellflame Blunderbuss Unique blunderbuss which uses souls as shells, all attacks may confuse enemy. (IC guard break.png)


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun, 10% Confuse) • Swing(25 Stun, 10% Confuse) • Whirlwind Swing(50 Stun, 20% Confuse)

Attk2: Charge (knockback, 20% Confuse, IC knockdown.png)

Attk2(Charge): Bombard (3-hits, 80 stamina, IC guard break.png, IC knockdown.png, 40% Confuse)

Dodge: Dodge (50 stamina)

CN Frostblast Blunderbuss.png Frostblast Blunderbuss

(unimplemented)

A blunderbuss endowed with frost. Bombard launches icicles capable of applying Bleeding.


PS: High tier weapon, it won't appear in first 2 chapters.

Attk1-Attk1-Attk1: Swing(25 Stun) • Swing(25 Stun) • Whirlwind Swing(50 Stun, IC knockdown.png)

Attk2: Charge (knockback)

Attk2(Charge): Icicle Blast (80 stamina, IC guard break.png, IC knockdown.png)

Dodge: Dodge (50 stamina)

Special Weapons[edit | edit source]

Weapons that affected by none of the weapon-type talents, or can't be obtained by normal metions.

Icon Name Description Movesets
SW Cat Claws.png Cat Claws Swift moves, sharp claws & powerful kicks.


PS: Weapon of the cat girl, who is a trans-form by using Glasses Cat's Bell. Can't be upgraded.

Attk1-Attk1-Attk1: Scratch(20 bleed) • Scratch(20 bleed) • Leg Sweep(IC knockdown.png)

Attk1(Charge): Claw Slash (IC guard break.png, I-frames, 40 bleed)

Attk2: Leg Sweep(IC knockdown.png)

Attk2(Charge): Lunge • Kick (50 stamina, IC guard break.png, 1st hit: I-frames, 2nd hit: IC knockdown.png)

Dodge: Dodge (30 stamina, 25 distance)