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Devil Slayer Raksasi Wiki
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Trial Tokens
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<big>'''Trial Tokens''' can be activated through interaction with the Elder Stone NPC to gain global effects that change the gameplay significantly. There are currently 14 tokens.</big> To unlock tokens, you need to beat the game on normal difficulty once and then gain Souls in a new playthrough. Keep the Souls until the end and they shall be converted into [[File:Res_Soul_Crystal.png|32px|link=]] '''Soul Crystals'''. When the requirement is met, the token will be unlocked. The number of tokens activated affects the [[Soul Idol|soul charm]] reward after a successful run. ==Token list== {| class="wikitable striped" |- !Icon !Token & Effect !Requirement |- |[[File:Token_Toxic Pharmacist.png|128px|link=]] |<big>'''Toxic Pharmacist'''</big> Damage caused by poisoning +500%. Affects to both ally and foe. | <big>'''0'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Blazing Song.png|128px|link=]] |<big>'''Blazing Song'''</big> Duration of burning +500%. Affects to both ally and foe. | <big>'''0'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Thunder Wrath.png|128px|link=]] |<big>'''Thunder Wrath'''</big> There's 50% chance of a lightning-bolt strike at a random location every 6 sec, which deals 20 Physic Dmg & 20 Lightning Dmg to anyone in that place. | <big>'''200'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Long Journey.png|128px|link=]] |<big>'''Long Journey'''</big> There's 30% chance to have double amount of rooms in a chapter. | <big>'''400'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Regard Money As Life.png|128px|link=]] |<big>'''Regard Money As Life'''</big> Each health/mana orb turn into 1 coin, spirit armor orb turn into 3 coins. | <big>'''700'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Press Foward.png|128px|link=]] |<big>'''Press Foward'''</big> There will be only one adventure route, no info for future levels. | <big>'''1000'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Assassin Apprentice.png|128px|link=]] |<big>'''Assassin Apprentice'''</big> There's 50% chance to spawn an assassin every 8 sec, who has 100 HP and possible to drop blueprints of Ninja Set relics. Up to 2 assassins can be appear in a room simultaneously. | <big>'''1300'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Gravity Elite.png|128px|link=]] |<big>'''Gravity Elite'''</big> New elite enemy type that is able to draw the opponent closer. | <big>'''1600'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Blinking Elite.png|128px|link=]] |<big>'''Blinking Elite'''</big> New elite enemy type that will blink after being hit. | <big>'''2000'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Diamond Elite.png|128px|link=]] |<big>'''Diamond Elite'''</big> New elite enemy type that has -12% mov spd and -1% action spd, but can only be damaged by "Guard Break" attacks. | <big>'''2400'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Shadow Within.png|128px|link=]] |<big>'''Shadow Within'''</big> You may encounter a shadow enemy of your character once each chapter, who inherits all your character's equipment, state, relics, soul charm, and soul spell. However, the shadow enemy can't switch weapons, use any skill or active item/relic. She's also affected by global difficulty factors, such as 140% base HP on demonic difficulty, +300% HP at chapter 6, chances to have elite aura, and so on. | <big>'''2800'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Manic Hostility.png|128px|link=]] |<big>'''Manic Hostility'''</big> Foes tend to attack more frequently. | <big>'''3200'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Time Fiend.png|128px|link=]] |<big>'''Time Fiend'''</big> Every 5 minutes, 4 '''Specters''' & 1 '''Giant Specter''' will be summoned to current room. Clearing a new room will add 30 sec to the countdown. | <big>'''3600'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |- |[[File:Token_Invading Boss.png|128px|link=]] |<big>'''Invading Boss'''</big> One of the boss fights in chapter 2 to 5 in this playthrough will be invaded by another boss from the same chapter (can be different map). This new boss will also be affected by level factors such as "Dangerous" & “Wrathful Boss”. | <big>'''4000'''</big> [[File:Res_Soul_Crystal.png|32px|link=|Soul Crystal]] |} [[Category:Gameplay]]
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