Trial Tokens
Trial Tokens can be activated through interaction with the Elder Stone NPC to gain global effects that change the gameplay significantly. There are currently 14 tokens.
To unlock tokens, you need to beat the game on normal difficulty once and then gain Souls in a new playthrough. Keep the Souls until the end and they shall be converted into Soul Crystals. When the requirement is met, the token will be unlocked.
The number of tokens activated affects the soul charm reward after a successful run.
Token list[edit | edit source]
Icon | Token & Effect | Requirement |
---|---|---|
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Toxic Pharmacist
Damage caused by poisoning +500%. Affects to both ally and foe. |
0 ![]() |
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Blazing Song
Duration of burning +500%. Affects to both ally and foe. |
0 ![]() |
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Thunder Wrath
There's 50% chance of a lightning-bolt strike at a random location every 6 sec, which deals 20 Physic Dmg & 20 Lightning Dmg to anyone in that place. |
200 ![]() |
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Long Journey
There's 30% chance to have double amount of rooms in a chapter. |
400 ![]() |
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Regard Money As Life
Each health/mana orb turn into 1 coin, spirit armor orb turn into 3 coins. |
700 ![]() |
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Press Foward
There will be only one adventure route, no info for future levels. |
1000 ![]() |
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Assassin Apprentice
There's 50% chance to spawn an assassin every 8 sec, who has 100 HP and possible to drop blueprints of Ninja Set relics. Up to 2 assassins can be appear in a room simultaneously. |
1300 ![]() |
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Gravity Elite
New elite enemy type that is able to draw the opponent closer. |
1600 ![]() |
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Blinking Elite
New elite enemy type that will blink after being hit. |
2000 ![]() |
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Diamond Elite
New elite enemy type that has -12% mov spd and -1% action spd, but can only be damaged by "Guard Break" attacks. |
2400 ![]() |
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Shadow Within
You may encounter a shadow enemy of your character once each chapter, who inherits all your character's equipment, state, relics, soul charm, and soul spell. However, the shadow enemy can't switch weapons, use any skill or active item/relic. She's also affected by global difficulty factors, such as 140% base HP on demonic difficulty, +300% HP at chapter 6, chances to have elite aura, and so on. |
2800 ![]() |
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Manic Hostility
Foes tend to attack more frequently. |
3200 ![]() |
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Time Fiend
Every 5 minutes, 4 Specters & 1 Giant Specter will be summoned to current room. Clearing a new room will add 30 sec to the countdown. |
3600 ![]() |
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Invading Boss
One of the boss fights in chapter 2 to 5 in this playthrough will be invaded by another boss from the same chapter (can be different map). This new boss will also be affected by level factors such as "Dangerous" & “Wrathful Boss”. |
4000 ![]() |