Obtained by receiving x fire damage, it lasts for 10 sec, inflicts 0.1x raw damage per second. Burning character also hurts other character for 1x raw dmg (ignore dmg resist/absorb) on contact, this effect won't affect attacker or their allies, and burning pets won't affect the player character. Receiving new fire dmg hits will reset the duration and update the DoT when the newly applied fire dmg is higher.
Obtained by receiving frost damage, it lasts for 10 sec. -12 character's movement speed, -1 animation speed, -5 stamina regeneration, -50% dodge distance. Receiving new frost dmg hits will reset its duration. Slow effects from different type of sources can stack, reduce character's speed by 2/(1+e^(-stacknum*0.15))-1, approximately 7.5% per stack.
Obtained by receiving lightning damage, it lasts for 10 sec. All lightning damage will be stored as raw damage, receiving new lightning dmg hits will reset status duration and add up to the stored value. This status does a 50% RNG check every 2 sec, failing it will trigger a burst, inflicting all stored dmg and stuns the character for 2 sec, then removes the status.
Obtained by receiving X points of poison damage, it lasts for 20 sec, inflicts 0.1X raw damage every 2 sec, reduces character's physical dmg by 30% of base value. Receiving new poison dmg hits will reset the duration and update the DoT if the new poison dmg is higher.
Obtained by receiving X points of bleed damage, it lasts for 10 sec, checks every second and inflicts 0.1X raw damage if character has changed position in that period. A character can have up to 4Bleeding status procs at a time, each works independently.
Obtained and defined how long it last from various sources, this status prevents character from performing any move in the duration. Being hit by any attack will dispel this status (except for those who stun themselves in specific situations) and grant character immunity to new stun effects for 5 sec (stun value still adds up).
Character moves toward the opposive direction of input (works on AI). Won't affect dodge.
Character's -1 Action Spd, -12 Mov Spd, -50% Dodge Dist, -6 Stamina Regen. Slow effects from different type of sources can stack, reduce character's speed by 2/(1+e^(-stacknum*0.15))-1, approximately 7.5% per stack.
This page was last edited on 4 November 2020, at 03:48.
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