Statuses

From Devil Slayer Raksasi Wiki
Jump to: navigation, search

Status Effects in Devil Slayer Raksasi are persistent effects that applied to characters, foes or objects. These effects may benefit, weaken or damage states of the target before they fully deplete.

Status Effect list (WIP)[edit | edit source]

Icon Name Effect
ST Burning.png Burning Obtained by receiving x fire damage, it lasts for 10 sec, inflicts 0.1x raw damage per second. Burning character also hurts other character for 1x raw dmg (ignore dmg resist/absorb) on contact, this effect won't affect attacker or their allies, and burning pets won't affect the player character. Receiving new fire dmg hits will reset the duration and update the DoT when the newly applied fire dmg is higher.
ST Frostbite.png Frostbite Obtained by receiving frost damage, it lasts for 10 sec. -12 character's movement speed, -1 animation speed, -5 stamina regeneration, -50% dodge distance. Receiving new frost dmg hits will reset its duration. Slow effects from different type of sources can stack, reduce character's speed by 2/(1+e^(-stacknum*0.15))-1, approximately 7.5% per stack.
ST Charged.png Charged Obtained by receiving lightning damage, it lasts for 10 sec. All lightning damage will be stored as raw damage, receiving new lightning dmg hits will reset status duration and add up to the stored value. This status does a 50% RNG check every 2 sec, failing it will trigger a burst, inflicting all stored dmg and stuns the character for 2 sec, then removes the status.
ST Poisoned.png Poisoned Obtained by receiving X points of poison damage, it lasts for 20 sec, inflicts 0.1X raw damage every 2 sec, reduces character's physical dmg by 30% of base value. Receiving new poison dmg hits will reset the duration and update the DoT if the new poison dmg is higher.
ST Bleeding.png Bleeding Obtained by receiving X points of bleed damage, it lasts for 10 sec, checks every second and inflicts 0.1X raw damage if character has changed position in that period. A character can have up to 4 Bleeding status procs at a time, each works independently.
ST Stunned.png Stunned Obtained and defined how long it last from various sources, this status prevents character from performing any move in the duration. Being hit by any attack will dispel this status (except for those who stun themselves in specific situations) and grant character immunity to new stun effects for 5 sec (stun value still adds up).
ST Confused.png Confused Character moves toward the opposive direction of input (works on AI). Won't affect dodge.
Slowed Character's -1 Action Spd, -12 Mov Spd, -50% Dodge Dist, -6 Stamina Regen. Slow effects from different type of sources can stack, reduce character's speed by 2/(1+e^(-stacknum*0.15))-1, approximately 7.5% per stack.
ST Blind.png Blind
Counter Will
Juiced
ST Viper Bind.png Viper Bind
Grounded
No Equal

Curses[edit | edit source]

Curses are global status that affect character or everyone in current chapter.

Icon Name Effect
CS Kill.png Curse of Carnage All characters -100% Damage Resistance.
CS Mist.png Thick Fog Other than the area directly in front of you, the area just outside of your vision becomes obscured, enemies pop in and out of sight.
CS Night.png Nightfall You can only see a small area around your person and the area just ahead.
CS Old.png Curse of Seniority -10 Stamina Regeneration per second.
CS Spacerift.png Spatial Rift Whenever entering an area, there's 30% chance that character will be teleported to a random unexplored area.
CS Wind.png Gentle Breeze All characters +15% Movement Speed.
CS Danger Area.png Dangerous Chapter All foes +30% Physical Damage, +50% Max HP, enemies that drop souls also drop 1 coin upon death.