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Soul Idol system provides passive effects to the character according to the charms equiped.

Soul Idol[ | ]

How to Unlock[ | ]

After unlocking all talents of a heroine, the Raven NPC will appear in Pavilion of Spirits, hosting the Soul Idol options.

Once the idol of a character is unlocked, you receive 2 wooden charms for free, and now charms will start to appear after beating a run.

You can use a wooden charm to unlock the first 2 charm slots, a stone charm for the 3rd slot, a silver charm for the 4th, and a golden charm for the last.

Soul Charms[ | ]

How to obtain[ | ]

You can farm up to 14 new charms per run:

  • No reward under Easy difficulty.
  • 1 for winning a run,1 for activating every 5 more trial tokens. You gain double reward under Demonic difficulty, but won't pass a limit of 6 charms. Wooden charms only.
  • 1 for every 500 Res Soul CrystalSoul Crystals you gain at a run's end*, up to 2 charms. Wooden charms only.
  • Can be purchased from Charm Shop(unlocked at Old Crone) at Chapter 6, 200 coins for the first and 400 for the second (price affected by related Relic & Charm). Wooden or stone charms only.
  • In Mount Skyedge, you can get one by defeating the Kunlun Witch, one by defeating the boss, and another two from Charm Shop.


PS: The quantity of soul crystals you get in a run depends on how many souls you keep till the end of the run, which difficulty you're playing on, and how many trial tokens you've activated.

remaining soul number × (difficulty(Normal=1,Demonic=1.5)+activated token number*0.1) = soul crystal For example, beating a game on demonic difficulty with 10 tokens activated and 400 souls on you guarantees a maximum profit of 8 charms.

Obtaining Soul Charms in Incarnation of Darkness DLC[ | ]

The calculation is almost the same as the non DLC game, with the exception of adding a "darkness challenge factor".

The calculation for DLC games is similar to non-DLC games, but with an added "darkness challenge factor."

The calculation two parts:

Part 1: (difficulty factor + darkness challenge factor) x (1 + token factor)

  • Difficulty factor: 1 for normal, 2 for demonic.
  • Darkness challenge factor: 0.2 for each level. (0 for lv0, 0.2 for lv1, 0.4 for lv2, 0.6 for lv3, 0.8 for lv4, and 1 for lv5.)
  • Token factor: token number * 0.2

The final value is round down to a integer, and part 1 is limited up to 6.

Part 2: 1 for every 500 soul crystals, and limited up to 2.

By combining the values from both parts, you can calculate the final amount of Soul Charms for the DLC game.

Charm Shop[ | ]

Before you can unlock it through the Old Crone, you need to:

1. Change difficutly to Normal/Demonic

2. Unlock any slot of a Soul Idol


Rarity & Upgrade[ | ]

There're 5 level of soul charms, starting from Wooden, Stone, Silver, Golden to Jade, showing on its base plate: WoodStoneSilverGoldJade


Charm list[ | ]

General Charms
Rune Longevity

Longevity

WoodStoneSilverGoldJade Max HP +30/40/50/60/60,Max MP -15/15/15/15/0 Rune Wisdom

Wisdom

SilverGoldJade Max MP +50/60/60, Max Stamina -10/10/0
Rune Might

Might

SilverGoldJade Max Stamina +30/60/60, Max Spirit Armor -30/30/0 Rune Willpower

Willpower

GoldJade MP Recovery +15/20, Stamina Recovery -5/0
Rune Vigor

Vigor

WoodStoneSilverGoldJade Stamina Recovery +5/5/5/10/10, Max Spirit Armor -30/25/20/20/0 Rune Warmonger

Warmonger

WoodStoneSilverGoldJade Physic Dmg +30%/40%/50%/60%/60%, Movement Speed -6/6/6/4/0
Rune Lithe

Lithe

GoldJade Movement Speed +6/8, Damage Reduction -5%/0% Rune Sprint

Sprint

WoodStoneSilverGoldJade Run Speed +12/15/19/23/23, Max HP -20/20/20/20/0
Rune Divine Armor

Divine Armor

WoodStone Start the journey with 50/100 Spirit Armor.

SilverGold Recover 50/100 Spirit Armor when resurrected.

Jade Losing Dark Gold does not reduce Spirit Armor cap.

Rune Charm

Charm

StoneGold Refreshing the shop costs 30%/50% less.

Silver The first shop refresh is free.

Jade Shop items cost 20% less.

Rune Familiar Lover

Familiar Lover

WoodSilverJade Familiar HP +50%/100%/200%

StoneGold Familiar Physic Dmg +50%/100%

Rune Friendship

Friendship

StoneGold +50%/100% Physic Dmg for companions you meet on your journey

SilverJade +100%/200% HP for companions you meet on your journey

Rune Wealth

Wealth

WoodStoneSilverGoldJade Picking up gold grants +30%/40%/60%/80%/100% Physic Dmg for 15 sec
Element Charms
Rune Spark

Spark

SilverGoldJade Fire Damage +30/40/40, Max HP -20/20/0 Rune Pharmacist

Pharmacist

SilverGoldJade Poison Damage +30/40/40, Max HP -20/20/0
Rune Frost

Frost

SilverGoldJade Frost Dmg +15/20/20, Physic Dmg -10%/10%/0% Rune Thunderbolt

Thunderbolt

SilverGoldJade Lightning Dmg +15/20/20, Physic Dmg -10%/10%/0%
Rune Bloodletting

Bloodletting

SilverGoldJade Bleed Dmg +15/20/20, Max HP -10/10/0
Weapon Charms
Rune Sharp Blade

Sharp Blade

Wood +30% Physic Dmg when wielding a Longsword. Rune Quick Slice

Quick Slice

Jade +22.5% action speed for 10s after a successful parry with a Longsword.
Rune Light Spear

Light Spear

Wood -20% Dodge stamina cost when wielding a Polearm. Rune Power Stab

Power Stab

Jade Charged Polearm attacks deal +50% damage.
Rune Light Hammer

Light Hammer

Wood +6 Mov Spd when wielding a Sledgehammer. Rune Mana Surge

Mana Surge

Jade Killing enemy with charged Sledgehammer attack recovers 10 MP.
Rune Bloodthirst

Bloodthirst

Wood +5% Lifesteal when wielding Twin Arms. Rune Ghost Step

Ghost Step

Jade +100% Physic Dmg by 100% for 1 sec after dodging with Twin Arms.
Rune Crush

Crush

Wood Shield bashes increases the target's damage taken by 30% for 10 sec. Rune Shield Wall

Shield Wall

Jade Raising your shield grants Hyper Armor and +50% damage resist.
Rune Sharp Edge

Sharp Edge

Wood Left-hand damage +30% when wielding a Sickle and Chain. Rune Soul Hook

Soul Hook

Jade Throw charge up damage +50% when wielding a Sickle and Chain.
Rune Steady

Steady

Wood Gain Hyper Armor while charging with Blunderbusses. Rune Reload

Reload

Jade -20% Bombard charge up time.
Character Skill Charms
Rune Divine Fury

Divine Fury

Byleth - Berserk

Stone Addtional Effect: Releases a shockwave upon activating, dealing 2x physic dmg to foes around, stunning them for 5s.

Silver Addtional Effect: Each enemy killed grants +20% Physic Dmg, up to 200%.

Gold Addtional Effect: Removes all debuffs on the character and grants immune to them.

Jade Addtional Effect: Being attacked grants +30% Physic Dmg, up to 300%.

Rune Domain

Domain

Ajiela - Lifesteal

Stone Addtional Effect: nearby enemies suffer -10% heroine's Physic Dmg value of HP/s.

Silver Addtional Effect: nearby enemies -30% Physic Dmg.

Gold Addtional Effect: nearby enemies are slowed(mov spd -10, dodge dist. -50%, stamina regen -5/s, act spd -7.5%).

Jade Addtional Effect: familiars also gain 10% Lifesteal.

Rune Gravity Force

Gravity Force

Kharoum - Attraction

Stone Addtional Effect: The radius of Attraction is doubled.

Silver Alternative Version: Pushes & knocks down foes, dealing 2x physic dmg and stunning them for 2s.

Gold Addtional Effect: Slowed(mov spd -10, dodge dist. -50%, stamina regen -5/s, act spd -7.5%) foes for 10s.

Jade Addtional Effect: -30% foes' damage resistance, strike 5 thunders at skill's location, each deals 50 thunder dmg + heroine's 50% physic dmg & all elemental dmg.

Rune Assassination

Assassination

Xilvaron - Mass Stun

Stone Addtional Effect: Reduced radius, grants +100% Physic Dmg for 15s.

Silver Alternative Version: Large AOE attack, deals 1x physic dmg and considered as a back stab.

Gold Addtional Effect: Greatly reduced radius, if an affected enemy is killed within 5s, automatically cast another Mass Stun at no cost.

Jade Alternative Version: Creates 3 phantoms of her (the phantoms have less Physic Dmg).

Rune Nature

Nature

Ralciel - Regenerate

Stone Addtional Effect: Damage taken is also reflected back at the attacker.

Silver Alternative Version: For 10 sec, attacks against Ralciel does not damage her but heal her for 10 HP.

Gold Alternative Version: Grants 50 Spirit Armor.

Jade Addtional Effect: Various minions are summoned at random.

Rune Control

Control

Japhriel - Slow

Stone Addtional Effect: +30 Bleed Dmg.

Silver Alternative Version: Enemies will randomly be Slowed, Confused, or Charmed.

Gold Alternative Version: Your attacks' damage +100%

Jade Addtional Effect: Lightning strikes randomly at enemy, each deals 50 thunder dmg + heroine's 50% physic dmg & all elemental dmg.

Rune Tech

Tech

Tindra - Strategic Bomb

Stone Alternative Version: Explosions will not knock back or knock down targets, but they will stun.

Silver Addtional Effect: Doubled detonate delay, +50% explosion damage.

Gold Alternative Version: Sends out bunch of missiles when explode, each deals 0.12x phy dmg & 60 fire dmg.

Jade Addtional Effect: Deals half explosion damage, pulls foes in a large area for 5 sec.

Rune Creation

Creation

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Wood Alternative Version: "Star" skill now shoots several non-bouncing darts, their quantity equal to original bouncing times.

Stone Alternative Version: "Flying Monster" skill now summons a Thundercaller that inherit heroine's Physic & Elemental Dmg, it stays for 30s, or will desappear upon switching area.

Silver Alternative Version: "Holy Light" skill now buffs heroine, make her dealing +30% damage.

Gold Alternative Version: "Aura" skill now won't push enemies away, but will slow them even more and reduce their attack by 50%.

Jade Addtional Effect: "Tremor" skill now releases a shockware when used, knockdown enemies around and make them receive +30% damage for 30s.

Soul Spell[ | ]

Equiping charms in specific combination grants additional effect to the character.

Type Effect
Executioner

Sharp BladeQuick Slice

Has a 10% chance to insta-kill non-boss foes.
Relentless

Light SpearPower Stab

Max Stamina +20, Stamina Recovery +5.
Limitless Mana

Light HammerMana Surge

Max MP +30, MP Recovery +10.
Absolute Counter

BloodthirstGhost Step

+100% Physic Dmg for 3 sec after being hit.
As Calm as a Still Lake

CrushShield Wall

Inflict +50 Stun per hit.
The Bigger They Are

Sharp EdgeSoul Hook

Damage against enemies with Hyper Armor +30%.
Blasting Off Again

SteadyReload

Knockback distance +100%.
Bodhi Heart Seal

LitheCharmWisdom

Max MP +20, MP Recovery +10.
Alchemical Dream

WillpowerVigorPharmacist

Max HP +30, has a chance to cleanse debuffs.
Strength in Numbers

FriendshipCharmWillpower

Gain +10% Physic Dmg for each ally you have.
Nirvana Annihilation

Divine ArmorSparkFrost

Resurrecting increases Physic Dmg by 50% (entering a new chapter removes this buff).
Fleet-footed

MightWarmongerBloodletting

Run Speed +12, Movement Speed +6.
Like a Cockroach

LongevityMightVigor

Max HP +30, when receiving lethal damage, remain alive with 1 HP and knock enemies back. Can trigger once per map.
Help When Needed

WealthFamiliar LoverFriendship

Max HP +30, all allies gain +50% HP and +50% Physic Dmg.
Supercharged Orbs

Familiar LoverWealthLongevity

Orbs are 50% more potent.
Elemental Control

SparkPharmacistFrostThunderbolt

Deal +100% Elemental damage (Fire, Poison, Frost, Electric).
Divine Possession

Divine FuryThunderboltWarmonger

Max HP +30, Divine Revival Uses +1.
Exorcism

DomainWisdomBloodletting

Physic Dmg +30%, casting skills damages nearby enemies, knocks them back and stuns them.
Universal Laws

Gravity ForceSprintLithe

Physic Dmg +30, movement is not affected by fields.
Unrelenting Blitzkrieg

AssassinationGhost StepSprint

Dodge Distance +30%, Physic Dmg +30%, Stamina Recovery +5, killing foes fully restores Stamina.
Protective Aura

NatureShield WallDivine Armor

Max MP +30, casting a skill grants a Spirit Shield (blocks one attack). Only one shield can be active at any one time.
Undefeatable

ControlWillpowerSoul Hook

Max Stamina +20, throwing attacks have Guard Break effect, charge up time -20%
Prajna of True Reality

TechSparkThunderbolt

Fire Damage +20, Lightning Dmg +20.
Void Crush

LongevityLongevityWisdom

Using a skill increases attack power for 20 sec according to the amount of Magic Power used. This effect stacks but disappears upon changing area.
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