Soul Idol system is available after a Heroines unlock all her talents. It provides passive effects to the character according to the runes equiped.
Soul Idol
Soul Runes
How to obtain
You can farm up to 10 new runes per run:
- No reward under Easy difficulty.
- 1 for winning a run,1 for activating every 5 more trial tokens. No reward under Easy difficulty. You gain double reward under Demonic difficulty, but won't pass a limit of 6 runes. Wooden runes only.
- 1 for every 500 Soul Crystals you gain at a run's end[*], up to 2 runes. Wooden runes only.
- Can be purchased from Rune Shop(unlocked at Old Crone) at Chapter 6, 200 coins for the first and 400 for the second (price affected by related Relic & Rune). Wooden or stone runes only.
PS:
Rarity & Upgrade
Rune list
Type | Effect |
---|---|
Longevity |
Max HP +30/40/50/60/60,Max MP -15/15/15/15/0 |
Wisdom |
Max MP +50/60/60, Max Stamina -10/10/0 |
Might |
Max Stamina +30/60/60, Max Spirit Armor -30/30/0 |
Willpower |
MP Recovery +15/20, Stamina Recovery -5/0 |
Vigor |
Stamina Recovery +5/5/5/10/10, Max Spirit Armor -30/25/20/20/0 |
Warmonger |
Physic Dmg +30%/40%/50%/60%/60%, Movement Speed -6/6/6/4/0 |
Lithe |
Movement Speed +6/8, Damage Reduction -5%/0% |
Sprint |
Run Speed +12/15/19/23/23, Max HP -20/20/20/20/0 |
Spark |
Fire Damage +30/40/40, Max HP -20/20/0 |
Pharmacist |
Poison Damage +30/40/40, Max HP -20/20/0 |
Frost |
Frost Dmg +15/20/20, Physic Dmg -10%/10%/0% |
Thunderbolt |
Lightning Dmg +15/20/20, Physic Dmg -10%/10%/0% |
Bloodletting |
Bleed Dmg +15/20/20, Max HP -10/10/0 |
Divine Armor |
Start the journey with 50/100 Spirit Armor.
Recover 50/100 Spirit Armor when resurrected. Losing Dark Gold does not reduce Spirit Armor cap. |
Wealth |
Picking up gold grants +30%/40%/60%/80%/100% Physic Dmg for 15 sec. |
Charm |
Refreshing the shop costs 30% less.
The first shop refresh is free. Refreshing the shop costs 50% less. Shop items cost 20% less. |
Familiar Lover |
Familiar HP +50%/100%/200%
Familiar Physic Dmg +50%/100% |
Friendship |
+50%/100% Physic Dmg for companions you meet on your journeys.
+100%/200% HP for companions you meet on your journey |
Sharp Blade |
+30% Physic Dmg when wielding a Longsword. |
Quick Slice |
Quickened actions for 5s after parrying an attack with a Longsword. |
Light Spear |
-20% Dodge stamina cost when wielding a Polearm. |
Power Stab |
Charged Polearm attacks deal +50% damage. |
Light Hammer |
+6 Mov Spd when wielding a Sledgehammer. |
Mana Surge |
Killing enemy with charged Sledgehammer attack recovers 10 MP. |
Bloodthirst |
Lifesteal +5% when wielding Twin Arms. |
Ghost Step |
Dodging increases Physic Dmg by 100% for 1 sec when wielding Twin Arms. |
Crush |
Shield bashes increases the target's damage taken by 30% for 10 sec. |
Shield Wall |
Raising your shield grants Hyper Armor and +50% damage resist. |
Sharp Edge |
Left-hand damage +30% when wielding a Sickle and Chain. |
Soul Hook |
Throw charge up damage +50% when wielding a Sickle and Chain. |
Steady |
Gain Hyper Armor while charging with Blunderbusses. |
Reload |
-20% Bombard charge up time. |
Divine Fury |
When Berserk activates, releases force waves around, dealing 2x physic dmg and stun foes for 5s.
While in Berserk, killing an enemy increases Byleth's Physic Dmg by 20% up to a maximum of 300%. While in Berserk, Byleth is cleansed of all debuffs and become immune to them. While in Berserk, being attacked increases Byleth's Physic Dmg by 20% up to a maximum of 300%. |
Domain |
While Lifesteal is active, nearby enemies lose HP over time.
While Lifesteal is active, nearby enemies have their Physic Dmg reduced. While Lifesteal is active, nearby enemies are slowed. While Lifesteal is active, Familiars also gain Lifesteal. |
Gravity Force |
The radius of Attraction is doubled.
Instead of sucking enemies in, Attraction pushes enemies backward, knocks them down, while damaging and stunning them. Enemies affected by Attraction are slowed. Enemies affected by Attraction are weakened and thunder strike from the heavens at the skill's location. |
Assassination |
The radius of Mass Stun is reduced but casting it increases her Physic Dmg by 100% for 15 sec.
Enemies affected by Mass Stun won't be stunned, instead they take damage equal to that of Sneak Attack. The radius of Mass Stun is greatly reduced but if she kills an enemy affected by it within 5 sec of casting it, she cast's another Mass Stun at no cost. Instead of stunning enemies, Mass Stun creates 3 phantoms of her (the phantoms have less Physic Dmg). |
Nature |
While Regenerate is active damage taken is reflected back at the attacker.
The effect of Regenerate is changed: For 10 sec, attacks against Ralciel does not damage her but heal her for 10 HP. The effect of Regenerate is changed: Grants 50 Spirit Armor. While Regenerate is active, various minions are summoned at random. |
Control |
While Slow is in effect, your Bleed Dmg is increased by 30.
Adjustment to Slow: Enemies will randomly be Slowed, Confused, or Charmed. Adjustment to Slow: Your attacks' damage +100% While Slow is in effect, lightning will strike the enemy randomly. |
Tech |
Adjustment to Strategic Bomb: Explosions will not knock back or knock down targets, but they will stun.
The time it takes for Strategic Bomb to explode is doubled but its power is increased by 50%. Strategic Bomb deals no explosion damage, instead sends out bunch of missiles. Strategic Bomb deals half explosion damage, pulls enenmies in a large area for 5 sec. |
Soul Spell
Type | Effect |
---|---|
Executioner
|
Has a 10% chance to insta-kill non-boss foes. |
Relentless
|
Max Stamina +20, Stamina Recovery +5. |
Limitless Mana
|
Max MP +30, MP Recovery +10. |
Absolute Counter
|
Being attacked increases Physic Dmg by 100% for 3 sec. |
As Calm as a Still Lake
|
inflict +50 Stun per hit. |
The Bigger They are...
|
Damage against enemies with Hyper Armor +30%. |
Blasting Off Again
|
Knockback distance +100%. |
Bodhi Heart Seal
|
Max MP +20, MP Recovery +10. |
Alchemical Dream
|
Max HP +30, has a chance to cleanse debuffs. |
Strength in Numbers
|
Gain +10% Physic Dmg for each ally you have. |
Nirvana Annihilation
|
Resurrecting increases Physic Dmg by 50% (entering a new chapter removes this buff). |
Fleet-footed
|
Run Speed +12, Movement Speed +6. |
Like a Cockroach
|
Max HP +30, when receiving lethal damage, remain alive with 1 HP and knock enemies back. Can trigger once per map. |
Help When Needed
|
Max HP +30, all allies gain +50% HP and +50% Physic Dmg. |
Supercharged Orbs
|
Orbs are 50% more potent. |
Elemental Control
|
Deal 100% increased Elemental damage (Fire, Poison, Frost, Electric). |
Divine Possession
|
Max HP +30, Divine Revival Uses +1. |
Exorcism
|
Physic Dmg +30%, casting skills damages nearby enemies, knocks them back and stuns them. |
The Law of Heaven and Earth
|
Physic Dmg +30, movement is not affected by fields. |
Unrelenting Blitzkrieg
|
Dodge Distance +30%, Physic Dmg +30%, Stamina Recovery +5, killing foes fully restores Stamina. |
Protective Aura
|
Max MP +30, casting a skill grants a Spirit Shield (blocks one attack). Only one shield can be active at any one time. |
Undefeatable
|
Max Stamina +20, throwing attacks have Guard Break effect, charge up time -20% |
Prajna of True Reality
|
Fire Damage +20, Lightning Dmg +20. |