Icon
|
Name
|
Effect
|
Pool
|
Unlock Req.
|
Set
|
|
Keyring
|
Gives you 10 keys.
|
Treasure
|
|
|
|
Lost Package
|
Gives you 10 keys and 20 gold.
|
Treasure
|
|
|
|
Lockpick Worm
|
Keys are no longer needed to open any lock.
|
Treasure
|
20
|
|
|
Luoyang Shovel
|
Doubles the rewards of chest that appears after clearing an area.
|
Treasure
|
30
|
|
|
Golden Glove
|
Causes locked treasure chests to drop more items.
|
Treasure
|
30
|
|
|
Purse
|
When picking up money, 33% chance to doubles the amount.
|
Treasure
|
20
|
Make It Rain Set
|
|
Replica Coin
|
When picking up money, 50% chance to doubles the amount.
|
Treasure
|
|
|
Killer Wealth
|
When you kill an enemy they may drop 1 gold.
|
Treasure
|
|
|
Coin Bank
|
Gives you 50 gold.
|
Treasure
|
|
|
Dice of Destiny
|
When obtain, there's a chance that you gain 100 coins or lose all coins you have.
|
Treasure
|
|
|
Purchase Order
|
The items in the store reset after being sold.
|
Treasure
|
|
Jackpot Set
|
|
Coupon
|
50% discount on shop items.
|
Treasure
|
20
|
|
Storekeeper's Visiting Card
|
Baldwyn will always appear in his shop.
|
Treasure
|
20
|
|
Dragon Slayer
|
+15% Phy Dmg(of Base), +30 Max HP.
|
Boss
|
30
|
|
Enhancing Gem
|
+50% Phy Dmg(of Base), or nothing happens.
|
Shop
|
|
|
Bottomless Treasure Chest
|
Active -20 gold, spawn a random item.
|
Treasure
|
50
|
|
Jackpot
|
Active -20 gold, +50 Phy Dmg for 60 seconds. This effect won't stack.
|
Shop
|
50
|
|
Free Jar
|
There's a 50% chance to refund all coins after the purchase.
|
Treasure
|
|
|
Money Dart
|
Active throws 1 coin as a dart, which deals 20 Phy Dmg.
|
Shop
|
30
|
Practitioner Set
|
|
Violet-golden Gourd
|
Killing enemies grant twice the amount of souls.
|
Rare
|
|
|
Cloud Gloves
|
Enemies may drop items when killed.
|
Treasure
|
20
|
|
Styptic Herb
|
Grants immunity to bleeding status.
|
Shop
|
|
|
Pill of Marching
|
Consumable. Use to fully recover HP, MP and Spirit Armor.
Scroll
Defeating the Firearms Division soldiers in the Challenge Room of Chapter 2 "Great Wall."
|
Shop
|
20
|
|
Golden Silkworm
|
Increases max HP, max Stamina and max MP by 30.
|
Boss
|
50
|
|
Gloomgourd
|
There is a chance that a random item will be dropped every time an enemy is killed.
|
Treasure
|
|
|
|
Power Gadget
|
+30% Phy Dmg(of Base).
|
Boss/Shop
|
|
|
|
Sharp Blade
|
+10 Bleed Dmg.
|
Shop
|
|
|
|
Deerskin Shoes
|
+10 Movement Speed.
|
Boss/Shop
|
|
|
|
Dark Cloak
|
+20% Dodge Distance.
|
Shop
|
|
|
|
Monster Hide Armor
|
Absorbs 5 Phy Dmg.
|
Boss
|
|
|
|
Darksteel Armor
|
Absorbs 10 Phy Dmg, -6 Movement Speed.
|
Treasure
|
30
|
|
|
Beating Heart
|
+30 Max HP, fully restores HP.
|
Shop
|
|
|
|
Monster Lung
|
+20 Max HP, +5 Stamina Regeneration.
|
Shop
|
|
|
|
Monster Meat
|
+30 Max HP.
|
Boss
|
|
|
|
Monster Liver
|
+30 Max HP, +20 Max Stamina.
|
Boss
|
30
|
|
|
Monster Fang
|
+15% Phy Dmg(of Base), +10 Poison Dmg.
|
Boss
|
|
|
|
Monster Claw
|
+30% Phy Dmg(of Base).
|
Boss
|
|
|
|
Devil Bile
|
+30% Phy Dmg(of Base), -30 Max HP.
|
Shop
|
|
|
|
Vegetarian
|
+50 Max HP, +20% Dodge Distance, -30% Phy Dmg(of Base).
|
Shop
|
|
|
|
Nutritious Meal
|
+20 Max HP, +20 Max Stamina.
|
Shop
|
|
|
|
Old Monk's Alms Bowl
|
+20 Max HP, +50 Max Spirit Armor.
|
Shop
|
|
|
|
Ginseng
|
+30 Max Stamina.
|
Boss/Shop
|
|
|
|
Fleshroom
|
+100 Max HP.
Scroll
Defeating the boss "Forest Devil" in Chapter 3 "Woodlands."
|
Boss
|
50
|
|
|
Eight-petaled Fairy
|
+50 Max HP.
Scroll
Defeating the boss "Arboreal Maiden" in Chapter 3 "Woodlands."
|
Boss
|
30
|
Panacea Set
|
|
Divine Chrysanthemum
|
+20% Dmg Resist.
Scroll
Defeating the boss "Yellow Immortal" in Chapter 4 "Marshlands."
|
Boss/Shop
|
30
|
|
Earth Dragon Claw
|
Grants hyper-armor, grants immunity to knocked down, +15% Dmg Resist, -15% Movement Speed.
|
Rare
|
|
|
Damask Incense
|
Grants immunity to poisoned status.
|
Boss/Shop
|
|
|
Darkfrost Herb
|
+10 Frost Dmg. Grants immunity to frost damage and slow status.
|
Boss/Shop
|
|
|
Burning Karum Flower
|
+20 Fire Dmg. Grants immunity to burning status.
|
Boss/Shop
|
30
|
|
Flaming Shoes
|
Footprints burn and can set enemies on fire for 20 Fire Dmg. Grants immunity to burn status.
|
Treasure
|
|
|
|
Spider Web Boots
|
Leaves spiderwebs behind. Slows the Movement & Action Speed of enemies that step on them by 20%.
|
Boss/Shop
|
|
Arachnae Set
|
|
Parasitic Spider
|
Every enemy killed has a chance to hatch a spider ally of which you can have up to 5 at a time.
|
Boss
|
|
|
Spider Spirit
|
Familiar Attacks enemies in your line of sight, deals 35 Phy Dmg and can entangle target. If dead, revives in the next area. It has 100 HP.
Removes all debuffs on itself aftering swtich area.
|
Treasure
|
|
|
Webbed Ally
|
Spider won't attack you unless you attack it first.
Scroll
Defeating the spiders in the Challenge Room of Chapter 3 "Woodlands."
|
Shop
|
20
|
|
Demon Spider Egg
|
Absorbs 20 MP when enter new area until a total of 100, then hatches a Demon Spider. Only one demon spider can be actived at a time, after it dies, the MP absorption starts again.
The Demon Spider has 1000HP, lunge for 100Atk, and will teleport away when hurt by others. It's not count as a familiar. Changing between areas won't heal it.
Scroll
Defeating the boss "Broodmother" in Chapter 3 "Woodlands."
|
Shop
|
|
|
Spider Inner Alchemy
|
Transform Transform into an Arachnid Beauty. Once HP drop to 0 you will return to your original form. Usable one time per chapter.
Scroll
Defeating the Chapter 1 "Deserted City" boss on Shura difficulty, "Madam Weaver."
|
Rare
|
80
|
|
Shroud
|
Skeletal enemy will not attack you unless you attack it first.
|
Shop
|
|
|
|
Feline Spirit
|
Familiar Attacks nearby enemies, deals 35 Phy Dmg per hit, but can't stagger target. Re-summoned upon switching area. It has 150 HP.
Scroll
Defeating the Feline Devils in the Challenge Room of Chapter 3 "Woodlands."
|
Treasure
|
20
|
Beastmaster Set
|
|
Dog Spirit
|
Familiar Bites all that are hostile to player character for 35 Phy Dmg per hit, or immobilizes an enemy for 5sec and deals 7 Dmg/s. Re-summoned upon switching area. It has 150 HP.
|
Treasure
|
|
|
Pufferfish Spirit
|
Familiar Rushes at the first enemy it sees and self-destruct, deals 90 Phy & 20 Poison Dmg across a large area, knocks enemies down. Re-summoned upon switching area. It has 30 HP. Flying unit.
|
Treasure
|
|
|
Bomb Spirit
|
Familiar Charges toward enemies and explodes, deals 35 Phy & 50 Fire Dmg and sends 4 sub-bombs around, each deals 19 Phy Dmg & 50 Fire Dmg upon explode. Re-summoned upon switching area. It has 5 HP. Flying unit.
|
Treasure
|
|
|
Pig Spirit
|
Familiar Rolls toward any enemy that hurts it, deals 20 Phy Dmg and knocks target down. Re-summoned upon switching area. It has 250 HP.
|
Treasure
|
30
|
|
Green Lantern Spirit
|
Familiar Shoots enemy for 10 Phy & 20 Fire Dmg, lights up surrounding area in Night curse. Re-summoned upon switching area. It has 50 HP. Flying unit.
|
Treasure
|
20
|
|
Rumble Fish Spirit
|
Familiar Comes from the Baltic sea. Blows bubbles to ensnare enemy(35 Phy & 30 Frost Dmg) before settings its teeth in deep (7 Dmg * 5sec). Re-summoned upon switching area. It has 75 HP. Flying unit.
|
Treasure
|
|
|
Three-tailed Fox
|
Familiar It's lithe and attack all in view for 35 Phy Dmg. Re-summoned upon switching area. It has 100 HP.
Scroll
Defeating the boss "Fox Immortal" in Chapter 6 "Oubliette."
|
Treasure
|
50
|
|
Abomination Spirit
|
Familiar It won't attack but just walk around slowly. Enemy tends to attack it. Re-summoned upon switching area. It has 400 HP.
Scroll
Defeating the boss "Gelatinous Abomination" in Chapter 4 "Marshlands."
|
Rare
|
30
|
|
Mouse Spirit
|
Familiar Every time you enter a new room, there's 50% it dig out an item, which could be: dark gold (45%), key (50%), relic in "field pool" (5%).
Scroll
Defeating the boss "Gray Immortal" in Chapter 3 "Woodlands."
|
Treasure
|
30
|
|
|
Heavenly Weed
|
Familiars: +30% Phy Dmg, +6 Movement Speed.
|
Shop
|
|
|
|
Familiar's Heart
|
Familiars: +50% Phy Dmg, +body size.
|
Shop
|
|
|
|
Familiar Balm
|
Familiars: +100% Max HP.
|
Shop
|
50
|
|
|
Sandworm Scales
|
Familiars: Grants Spirit Armor as 50% of their Max HP.
Scroll
Defeating the boss "Great Sandworm" in Chapter 4 "Desert."
|
Shop
|
50
|
|
|
Familiar Mirror
|
Copies a random familiar.
|
Shop
|
30
|
|
|
Cursed Blood Wave
|
When receive ≥10 damage, releases a shockwave to push enemies back, dealing 1 * Heroine's Elemental Dmg.
|
Boss/Shop
|
|
Cursed Blood Set
|
|
Cursed Blood Shuriken
|
When receive ≥10 damage, creates a spinning shuriken around you which deals 20 Phy Dmg to nearby enemies, staggers them with 0 knockback. It vanishes when you leave the area.
|
Boss/Shop
|
30
|
|
Cursed Blood Bracers
|
When receive ≥10 damage, +20% Phy Dmg(of Base) (up to 60%). This bonus vanishes when you leave the area.
Scroll
Defeating the boss "Spirit Hunter" in Chapter 6 "Oubliette."
|
Boss/Shop
|
50
|
|
Cursed Blood Void Clothing
|
When receive ≥10 damage, has 20% chance to grant owner a 7s "Void" status, during which she can't be hit. Won't affect activated DoT status.
|
Rare
|
|
|
Cursed Blood Coin
|
When receive ≥10 damage, drops a coin.
|
Treasure
|
|
|
Cursed Blood Bat
|
When receive ≥10 damage, a vampire bat is summoned for 10s to attack enemies, it deals 20 Phy Dmg per bite. Cant' be hit, vanishes when timeout. Ignore low obstacles.
|
Treasure
|
30
|
|
Toxic Blood
|
When receive ≥10 damage, grants 20 Poison Dmg, up to 200. Resets after switching area.
|
Boss
|
|
|
|
Lava Blood
|
When receive ≥10 damage, grants 20 Fire Dmg, up to 200. Resets after switching area.
|
Boss
|
|
|
|
Blood Pawnshop
|
When receive ≥10 damage, an item (among coin, orbs, items, key, darkgold and treasure pool relics) may be dropped. The lower health remain, the higher drop chance (5% at 100%HP, 100% at 5%HP).
|
Treasure
|
30
|
|
|
Stress Reaction
|
When receive damage, their Stamina will be fully restored.
|
Shop
|
|
|
|
Celestial Master's Charm
|
When receive ≥10 damage, call thunderbolt to strike a random enemy nearby (guardbreak, CD: 10 sec).
|
Shop
|
|
|
|
Heavenly Eye
|
Reveals the whole map (including hidden areas).
|
Treasure
|
50
|
|
|
Green Powder
|
+50 Poison Dmg, -15% Phy Dmg(of Base).
|
Shop
|
|
|
|
Brown Powder
|
50% chance to confuse target when attacking, -30 Max HP.
|
Shop
|
|
|
|
Black Powder
|
+20 Lightning Dmg, -20 Max MP.
|
Shop
|
|
|
|
Red Powder
|
+50 Fire Dmg, applies 20 Fire Dmg to player when hurt.
|
Shop
|
|
|
|
Chaos Ring
|
When switching area, temporarily grants +20 of a random Elemental Dmg type.
|
Treasure
|
|
|
|
Flame Raystone
|
+20 Fire Dmg.
|
Shop
|
|
Raystone Set
|
|
Water Raystone
|
+10 Frost Dmg.
|
Shop
|
|
|
Gold Raystone
|
+5 Lightning Dmg.
|
Shop
|
|
|
Wind Raystone
|
+6 Movement Speed.
|
Shop
|
|
|
Earth Raystone
|
+10% Dmg Resist.
|
Boss
|
30
|
|
Phantom Raystone
|
Grants immunity to confusion status.
|
Shop
|
|
|
Time Raystone
|
+50% Stamina Regen. Halves the duration of the burn, poison and slow status.
|
Boss
|
30
|
|
Strength Pill
|
+15% Phy Dmg(of Base), +20 Max Stamina.
|
Shop
|
|
|
|
Betel Nut
|
+5 Stamina Regen, -20 Max Stamina.
|
Treasure
|
|
|
|
Spiritwalk Charm
|
+6 Movement Speed, +20% Dodge Distance.
|
Shop
|
|
|
|
A Bucket of Lard
|
+60 Max HP, -6 Movement Speed.
|
Shop
|
|
|
|
Lithe Shoes
|
+6 Movement Speed, +20% Dodge Distance, -30% Phy Dmg(of Base).
|
Shop
|
|
|
|
Timestone
|
Randomly increase/decrease (more likely to decrease) the Movement Speed of all enemies when entering a new area.
|
Treasure
|
|
|
|
Bracers of Darkness
|
+30% Phy Dmg(of Base), halve healing effects.
|
Shop
|
|
|
|
God of Thunder's Nail
|
Every time you enter a new area, summons lightning (guardbreak) to attack a random enemy.
|
Boss/Shop
|
|
God of Thunder Set
|
|
God of Thunder's Ring
|
+10 Lightning Dmg.
|
Boss/Shop
|
|
|
God of Thunder's Hammer
|
+10 Lightning Dmg.
Scroll
Defeating the boss "Acalanatha" in Chapter 5 "Ancient Temple."
|
Rare
|
30
|
|
God of Thunder's Belt
|
Grants immunity to Lightning Damage & Charged status.
|
Boss/Shop
|
|
|
Thundraka Belly Drum
|
Upon hitting enemy, generates a lightning (guardbreak) to strike & deal 50 lightning dmg to the target. Can be triggered up to 3 times per room.
Scroll
Defeating the boss "Wolf and Raccoon Devils" in Chapter 4 "Desert."
|
Treasure
|
30
|
|
Glasses Cat's Necklace
|
Has 50% chance to resurrect you to full HP & MP in previous room upon death.
|
Rare
|
|
Glasses Cat Set
|
|
Glasses Cat's Bell
|
Transform Transforms player character into a cat girl. 1 use per chapter (This form lasts between chapters).
The cat girl has: 100 HP, 25 base dodge distance, 50 base movement speed, her fixed weapon "Cat Claws" & its own movesets, knockdown immunity.
When her HP drops to 0, you return to the original character.
|
Rare
|
|
|
Glasses Cat's Tail
|
+30% Dodge Distance.
|
Shop
|
20
|
|
Glasses Cat's Paw
|
+6 Movement Speed.
|
Boss/Shop
|
30
|
|
Glasses Cat's Claw
|
+15% Phy Dmg(of Base), decreases heroine's attack Knockback.
|
Boss
|
30
|
|
Glasses Cat's Furball
|
Absorbs 5 Phy Dmg.
|
Boss
|
|
|
Glasses Cat's Glasses
|
Negates Nightfall curse.
|
Treasure
|
|
|
Ward Pendant
|
Dispels current curses, grants immunity to all curses.
|
Treasure
|
20
|
|
|
Guiding Herb
|
Doubles the effect of healing items.
|
Shop
|
|
|
|
Zombie Flesh
|
+60 Max HP, -30% Phy Dmg(of Base).
|
Shop
|
|
|
|
Tree Devil Flesh
|
+60 Max HP, -20% Dodge Distance.
|
Shop
|
|
|
|
Rock Monster Flesh
|
+30 Max HP, +30% Phy Dmg(of Base), -6 Movement Speed.
|
Shop
|
|
|
|
Enraged Bovine's Brain
|
+60 Max HP, -20 Max MP.
|
Shop
|
|
|
|
Zombifying Pill
|
Increases Max HP five-fold. Can't be healed or revived anymore.
|
Shop
|
|
|
|
Destiny Fruit
|
When obtained, increase or decrease following properties: Max HP, Max Stamina, Phy Dmg.
|
Shop
|
|
|
|
Sagacious Crown
|
+30% Phy Dmg(of Base), +30 Max HP, +30 Max Stamina. Enemies find you more easily (+50% line of sight).
|
Boss
|
50
|
|
|
Famous Person's Buckle
|
+50 Max HP, elite enemies appear more often.
|
Treasure
|
|
|
|
Bone Shield
|
The bone shield blocks one attack and reappears in the next area.
|
Rare
|
|
|
|
Shield of Apathy
|
A spirit shield appears behind the wielder that blocks one attack and repels it. After the shield has been destroyed, it takes 5 seconds to reappear.
Scroll
Defeating the boss "Hsing T'ien" in Chapter 2 "Battlefield."
|
Rare
|
50
|
|
|
Toad Saliva
|
+10% Phy Dmg(of Base), no attack knockback.
|
Shop
|
|
|
|
Exorcism Bracer
|
+30% Phy Dmg(of Base), doubles heroine's attack knockback.
|
Shop
|
|
|
|
Shockbands
|
All attacks stun (50).
|
Rare
|
|
|
|
Crown of Thorns
|
+30% damage dealt, -15% Dmg Resist.
|
Shop
|
|
|
|
Restless Heart
|
Set Max HP to 1, +100 Phy Dmg.
|
Shop
|
|
|
|
Disappointed Scarab
|
The lower the ratio of HP to Max HP, the higher the damage caused by the attack, up to 100%.
|
Boss/Shop
|
|
Maggot Set
|
|
Heartbane Maggot
|
When a hit is landed on an enemy, a Hearbane Maggot is implanted on the enemy's body. When said target deals close-combat damage to you, that enemy will receive four-fold in return.
|
Treasure
|
|
|
Puppet Maggot
|
When you attack an enemy, 50% chance to render it an allied puppet. Can't affect elite enemy or boss. Can have 1 puppet at a time.
|
Rare
|
30
|
|
Bloodthirsty Maggot
|
Consumes 10 HP from host per new room, grants 20 MP in exchange. It will continue to do so until the host is left with 1 HP, which it will not consume.
|
Shop
|
|
|
Corpse Maggot
|
Enemies of flesh & blood will explode when killed, dealing 1*Player Phy Dmg to nearby enemies.
|
Boss/Shop
|
20
|
|
Scarab
|
Regain 5 HP when entering new area.
Scroll
Defeating the Carrion Maggot Nests in the Challenge Room of Chapter 1 "Deserted City."
|
Boss
|
20
|
|
Lifesteal
|
Has a chance to recover 5 HP when you kill an enemy of flesh & blood.
|
Boss
|
|
|
|
Combo Knives
|
Hitting enemy stores up energy, which is released upon 3rd hit, sending 6 daggers flying in all directions, dealing 1 * Heroine's Phy & Elemental Dmg. Hitting a target with 2 or more daggers won't deal additional damage.
|
Rare
|
|
Ace Up the Sleeve Set
|
|
Blood Bomb
|
When receive damage, 2 bombs will be thrown in random directions, each deals 30 Phy Dmg + Heroine's Elemental Dmg on explode. (CD:5s)
|
Boss/Shop
|
|
|
Assist Bomb
|
Upon hitting an enemy, a bomb is tossed ahead, dealing 30 Phy Dmg + Heroine's Elemental Dmg on explode. (CD: 10s)
Scroll
Defeating the boss "Eastern Depot Overseer" in Chapter 2 "Great Wall."
|
Shop
|
30
|
|
Killer Vine Seed
|
Upon hitting an enemy, a vine trap is sown. Enemy that step on it is rooted for 2sec and receive 50 Phy Dmg.
|
Boss
|
30
|
|
Hunter Trap
|
Active Place a Hunter Trap on ground. Enemy that step on it is restricted for 5sec and receive +100% damage from other sources. Won't affect flying foes. (CD: 10s)
|
Treasure
|
20
|
|
Trickery Dust
|
50% to cause Blind status for 5s upon hit, shorten targets' vision distance, make them turn around slower and receive +30% damage in the duration.
Scroll
Defeating the boss "Bandit Leader" in Chapter 4 "Desert."
|
Boss
|
30
|
|
|
Transmission Belt
|
+50% Phy Dmg(of Base) for 10 sec after running for 1 sec.
|
Rare
|
|
Momentum Set
|
|
Thin-Soled Track Shoes
|
Doubles running speed, halves running stamina consumption.
|
Shop
|
|
|
Windward Cape
|
+12 Movement Speed, this effect is lost when attacked. Entering a new area restores the effect.
|
Shop
|
|
|
Gloves of Momentum
|
Hitting enemies activates "Vigor" status for 15s, +50% Phy Dmg, +8 Movement Speed. Hitting any target resets the timer, but the effect is canceled if you are hit. (CD: 30s)
|
Treasure
|
30
|
|
Earthshaker
|
Every time you kill an enemy, +20% Phy Dmg, stacks up to 100%. The effect is canceled if you are hit or if 15 seconds elapses without killing an enemy.
Scroll
Defeating the Firearms Division Captains in the Challenge Room of Chapter 2 "Great Wall."
|
Boss/Shop
|
30
|
|
Tome of Mastery
|
When killing an enemy, you emit a sonic wave dealing 2*Phy Dmg and knocking down enemies within 8 meters of you. (CD: 5s)
|
Boss/Shop
|
|
Hero Set
|
|
Tome of the Inner Eye
|
For each enemy within 8 meters of you, +20% Phy Dmg(of Base), up to 100%.
|
Rare
|
|
|
Badge of Bravery
|
For each enemy within 8 meters of you, +10% Dmg Resist, up to 50%.
|
Treasure
|
|
|
Spirit Seal
|
For each familiar you have, Phy Dmg(of Base) +10%. Familiars: +30% Phy Dmg.
Scroll
Defeating the boss "Skeletal Immortal" in Chapter 2 "Great Wall."
|
Shop
|
20
|
|
Sage Ring
|
Deals +100% Phy Dmg against undead creatures such as skeletons, spirits and ghosts.
|
Boss
|
|
|
Corpse Lantern
|
Obtain relics from the Lantern Keeper with no cost.
Scroll
Defeating the Lantern Keeper. The Lantern Keeper will appear when you defeat any boss in Chapters 1~5 without taking any damage.
|
Shop
|
30
|
|
|
Magic Toad Bead
|
Doubles Magic Regen (affects future changes).
|
Treasure
|
|
Magic Power Set
|
|
Century Knotweed
|
+50 Max MP.
|
Boss/Shop
|
30
|
|
Eye Devourer's Eyeballs
|
+50 Max MP, displays enemy health bars.
|
Shop
|
50
|
|
Mana Shield
|
+10 Magic Regen. When receive HP damage, consumes MP instead if available.
|
Boss
|
|
|
Sword of Illusion
|
Using ability also buff Phy Dmg(of Base) by 50% for 30s.
Scroll
Defeating the boss "Pachi" in Chapter 2 "Battlefield."
|
Rare
|
30
|
|
Unshakable Stone
|
Renders you unaffected by any force fields, including gravity, wind, whirlpools, quicksand, etc.
Scroll
Activate the "Gravity Elite" Trial Token, then defeat enemies with the Aura of Gravity for a chance to obtain the scroll.
|
Shop
|
80
|
|
|
Shadow Clone
|
Creates a Shadow Clone that attracts enemies' attack, lasts 30 sec or until it's destroyed. (CD: 60s)
This clone inherits all your heroine's state, including health, spirit armor, but it just stands there and does nothing.
|
Shop
|
|
Ninja Set
|
|
Floating Thunderball
|
Leaving a lightning ball at where you start dodge, which lasts for 5 sec and deals 10 Raw Dmg & 150 Lightning Dmg to foes that touch it. (CD: 10s)
|
Shop
|
|
|
Tendon Severer
|
+30% Phy Dmg(of Base). Attacks decrease target's Movement Speed by 20 and Dodge by 50% for 10 seconds.
Scroll
Activate the "Journeyman Assassin" Trial Token, then defeat assassins for a chance to obtain the scroll.
|
Treasure
|
80
|
|
Boots of Dodge
|
-30% Dodge stamina cost.
Scroll
Activate the "Journeyman Assassin" Trial Token, then defeat assassins for a chance to obtain the scroll.
|
Shop
|
80
|
|
Catalysis Charm
|
Deals +200% Elemental damage (Poison, Fire, Lighting & Frost)
Scroll
Activate the "Journeyman Assassin" Trial Token, then defeat assassins for a chance to obtain the scroll.
|
Rare
|
80
|
|
Slaying Charm
|
Deals +30% damage to targets with any of following statuses: Poisoned, Burning, Slowed, Paralyzed, Severed Tendons, and Bleeding.
Scroll
Activate the "Journeyman Assassin" Trial Token, then defeat assassins for a chance to obtain the scroll.
|
Boss
|
80
|
|
Hunter Bell
|
When you enter a boss room without any companion, summons one.
|
Shop
|
|
Hunter Set
|
|
Executioner Attire
|
-6 Movement Speed. +50% Phy Dmg(of Base) when Stamina is full.
|
Shop
|
|
|
Monster Blood Pill
|
Upon entering a new area, +50% Phy Dmg(of Base) for 2 minutes, then you begin losing health every second until 1HP remained and then suffered -30% Phy Dmg(of Base.
|
Boss
|
50
|
|
Blood Wine
|
Grants Super Armor & +50% Phy Dmg(of Base), your attacks also hurt allies.
|
Shop
|
|
|
Music Box
|
Enemies will not enrage. Rampaged bosses still grant special rewards when defeated.
|
Rare
|
50
|
|
Elden Ring
|
Consumes 10 souls to survive a death blow with 1 HP and remove all negative statuses. One use per chapter, only active when you have enough souls.
|
Shop
|
|
|
Toxic Ring
|
+20 Poison Damage, +50/100/150/200 Max HP bases on how many magic rings you already have.
Scroll
Activate the "Teleporting Elite" Trial Token, then defeat enemies with the Aura of Teleporting for a chance to obtain the scroll.
|
Boss
|
80
|
|
|
Flame Ring
|
+20 Fire Damage, +50/100/150/200 Max HP bases on how many magic rings you already have.
Scroll
Activate the "Teleporting Elite" Trial Token, then defeat enemies with the Aura of Teleporting for a chance to obtain the scroll.
|
Boss/Shop
|
80
|
|
|
Thunder Ring
|
+5 Electric Damage, +50/100/150/200 Max HP bases on how many magic rings you already have.
Scroll
Activate the "Diamond Elite" Trial Token, then defeat enemies with the Aura of Diamond for a chance to obtain the scroll.
|
Boss/Shop
|
80
|
|
|
Frost Ring
|
+5 Frost Damage, +50/100/150/200 Max HP bases on how many magic rings you already have.
Scroll
Activate the "Diamond Elite" Trial Token, then defeat enemies with the Aura of Diamond for a chance to obtain the scroll.
|
Boss
|
80
|
|
|
Primordial Magic Ring
|
The moment you put this ring on, increases your physical damage by a combined amount of your current Poison, Fire, Electricity, and Frost damage.
To obtain: A special enemy appears when you've collected all 4 of Toxic & Flame & Thunder & Frost Ring. She drops this ring upon defeated.
Scroll
In the same trial run, when you collect the Poison Ring, Flame Ring, Thunder Ring, and Ice Ring, a Demon Swordsman will appear to attack you. Defeating her will result in the drop of this relic.
|
|
|
|
|
Cloak of Immolation
|
Grants immunity to burn, hurts enemies with body contact for 10 raw damage. This collision damage can stagger enemies and bypass their defences (not guard break attack, just ignore any defence).
|
Shop
|
|
|
|
Chipped Hound
|
Active Killing 22 enemies will fully charges the relic, after which it can summon a hellhound charging toward, inflicting 2000 raw damage in the line.
|
Treasure
|
|
|
|
Armor of Tian Wei
|
Grants immunity to frostbite, +5% Dmg Resist.
|
Boss
|
|
|
|
Life Candle
|
Active When used, character -1 HP/sec, +100 Phy Dmg & dispel Nightfall curse effect. Lasts until only 1 HP remain or leaving current area.
|
Treasure
|
|
|
|
Cleaver of Dissection
|
Guard Break Attacks deal +20% damage. Successful Guard Break deals +100% more damage.
|
Treasure
|
|
|
|
Smashing Vambrace
|
Attacks with Smash effect always trigger.
|
Treasure
|
50
|
|
|
Combo Bracelet
|
+30% Phy Dmg(of Base) per hit, stacks up to 5.
|
Shop
|
30
|
|
|
Power Accumulation Girdle
|
Remaining out of combat for 5s powers up the girdle, increasing attack power by 100%. Hitting an enemy or being hit interrupts the charging.
|
Shop
|
|
|
|
Mind Guardian Headband
|
Defensive Counter Attacks deal +50% damage.
|
Shop
|
|
|
|
Release Token
|
Active Releases a random familiar, grants character +50 Max HP, +30 Max MP, +30% Phy Dmg(of Base).
Scroll
Defeating the Shrimp Soldiers in the Challenge Room of Chapter 3 "Sea Caverns."
|
Treasure
|
|
|
|
Treasure Bowl
|
When using consumables, there is a 30% chance another same consumable will drop.
The comsumable must be able to reappear in a run, so it won't affect Pill of Marching.
Scroll
Defeating the Clam Devils in the Hidden Room of Chapter 3 "Sea Caverns."
|
Treasure
|
50
|
|
|
Playing Deck
|
Whenever you enter the Soul Room. You have 50% to lose all coins, 25% to get 20-100 coins, 12.5% to get one kind of the Spirit relics, 12.5% to get a relic from all pool.
|
Shop
|
|
|
|
Meng Po Soup
|
Active Consumable item. A random Relic is lost upon consumption, but three random ones are granted.
Scroll
Defeating the boss "Meng Po" in Chapter 7 "Netherworld."
|
Shop
|
50
|
|
|
A Strand of Sable Hair
|
Shoots out threads that strike at enemies through the ground, dealing damage and inflicts bleed.
Scroll
Defeating the boss "Nether Queen" in Chapter 7 "Netherworld."
|
Boss
|
50
|
|
|
Jade Pipa
|
When entering a battlefield, one of the three tunes will be played, buffing allied forces. The tune stops whenever you take damage. Heavenly March: All allies +20 movement speed; Obliteration Aria: All allies +50% Phy Dmg(of Base); Serene Lullaby: All allies +50% Damage Reduction.
Scroll
Defeating the boss "The Four Heavenly Kings" in Chapter 7 "Mount Skyedge."
|
Shop
|
50
|
|
|
Chi Dragon
|
A little dragon that can breathe the True Samadhi Fire, deals 20 Phy Dmg + 100 Fire Dmg that bypass defence whenever you hit an enemy. (CD: 3s)
Scroll
Defeating the boss "The Four Heavenly Kings" in Chapter 7 "Mount Skyedge."
|
Treasure
|
50
|
|
|
Star Core
|
Revolves around the owner, dealing 30 Raw Dmg to enemies and protecting the owner from attacks. Disappears when owner dies and will not be revived along with the owner.
Scroll
Defeating the boss "Crazed White Immortal" in Chapter 7 "Mount Skyedge."
|
Rare
|
50
|
|
|
Tangtang
(Sweety)
|
Familiar Tangtang(Sweety) will use high-level combat skills to aid you in battle. Re-summoned upon switching area. She has 150HP.
Her moves:
- Piercing Point: Send out a guard break beam, which deals 28 Phy Dmg + 20 Lightning Dmg.
- Whirl Wave: Send out a wide area of guard break wind blast, which deals 40 Phy Dmg and knocks enemy down.
Scroll
Defeating the Witch of Kwenlun in the Hidden Room of Chapter 7 "Mount Skyedge."
|
Rare
|
80
|
|
|
Hongde's Letter
|
Transform Hongde Xu's corporeal form. Once hit points drop to 0 you will return to your original form. Usable one time per chapter.
Scroll
Defeating Miss Mu in the Hidden Room of Chapter 7 "Netherworld."
|
Rare
|
80
|
|
|
Soul Jade
|
Taking a fatal blow while above 50 souls will remove 50 souls and revive you at full health. Can only be triggered once per room and has lower priority than Divine Soul Jade.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Jehoshaphat.
|
Shop
|
|
Soul Set
|
|
Demon Crystal
|
Casting a spell above 10 souls will remove 10 souls and cast Demon Crystal Tide.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Ajiela Shakar.
|
Shop
|
|
|
Soul Hammer
|
Increases attack power by 30%; enemies struck by the owner of this effect staggers and take longer to recover from hits.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Kharoum Charesh.
|
Boss
|
|
|
Soul Blade
|
If your soul is above 0, gain 100% attack but lose 1 soul every 20 seconds.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Xilvaron Kaltor.
|
Shop
|
|
|
Soul Ward
|
Each successful Block restores 5 HP while a Perfect Block grants 5 seconds of invincibility.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Ralciel Mu.
|
Rare
|
|
|
Soul Pupil
|
The target takes 5 additional damage for each soul that they have.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Japhriel Darakam.
|
Rare
|
|
|
Demonic Soul Converter
|
Active After using, convert 10 souls into 50 Magic Power.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Tindra Foxtail.
|
Treasure
|
|
|
Sanguine Soul Converter
|
Active After using, convert 10 HP into 1 soul.
Scroll
Unlock this relic by successfully completing the Darkness Challenge within the "Incarnation of Darkness" DLC while playing as Hamitic.
|
Treasure
|
|
|
Rampage Magnifier
|
The user becomes gigantic and doubles their Max HP, attack power is increased by 100%, movement is slowed, and can now damage enemies by sprinting into them.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Jehoshaphat.
|
Shop
|
|
Rampage Set
|
|
Unstable Collider
|
Attacking a target has a chance to either instantly kill the target, deal double damage, or deal no damage at all. This effect also affects you and bosses, except the instant death becomes taking triple damage.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Ajiela Shakar.
|
Shop
|
|
|
Unstable Converter
|
Every 30 seconds, your attributes will be changed to a random number. This includes HP, magic power, movement speed, attack power and different types of elemental damage.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Kharoum Charesh.
|
Shop
|
|
|
Rampage Challenger
|
Active Can only be used once. Spawn a random enemy when used and grants a random reward upon defeating it.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Xilvaron Kaltor.
|
Treasure
|
|
|
Mysterious Egg
|
Randomly hatch a Shade that follows you around.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Ralciel Mu.
|
Rare
|
|
|
Rampage Morph Potion
|
Attacking a target has a chance to change the target into a random creature.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Japhriel Darakam.
|
Boss
|
|
|
Rampage Skill Enhancer
|
Using a skill gives a chance to create a Magic Power Orb, a Magic Potion, or lose some or even all magic power and create a large explosion.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Tindra Foxtail.
|
Shop
|
|
|
Rampage Summon Token
|
At any time or place, summon a random boss or challenger. Defeating them offers certain rewards.
Scroll
Unlock this relic by successfully completing the Darkness Challenge [4] within the "Incarnation of Darkness" DLC while playing as Hamitic.
|
Shop
|
|
|
Ancient Fox Incense
|
Active Usable once every chapter. Summon an Ancient Fox Incense to attack enemies.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Rare
|
|
Boss Set
|
|
Singularity Boots
|
Create a singularity when you dodge that drags enemies and deals a small amount of damage. Has a 10-second cooldown.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Rare
|
|
|
Cranial Bugger
|
Summon a Mini Oddity to fight for you. Has a 15-second cooldown and only one can be active at any given time.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Treasure
|
|
|
Abomination Sac
|
Unleash malice in every direction when taking a hit or after a successful parry to slow and deal damage to enemies.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Boss
|
|
|
Evil Master's Charm
|
When a Charged attack hits an enemy, summon a Divine Master's Charm at the target location and deal area damage.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Shop
|
|
|
Thorn Seed
|
Randomly summon up to 3 friendly Thorns in your vicinity. The attack power of the Thorns is dependent on the caster's own attributes.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Treasure
|
|
|
Spike Vine
|
Summon a lurking Spike Vine to attack enemies from time to time. The attack power of the Spike Vine is dependent on the caster's own attributes.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Treasure
|
|
|
Stink Pill
|
Dodging, taking hits, or successfully parrying will unleash a stinky gas cloud that damages any enemies that enter it. The power is dependent on the caster's own attributes.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Boss
|
|
|
Thunder Eye
|
Cast Sky Thunder against your target when successfully parrying an attack; if you take a hit, cast Rampant Thunder instead. The power is dependent on the caster's own attributes.
Scroll
This relic can be unlocked through the Boss Rush mode.
|
Boss
|
|
|
Soul Orb
|
Gives you 50 souls.
|
|
|
|
|
Earth Spirit Bead
|
Active Fast travel to a known area (can't be used in battle, can't cross unexplored areas).
|
|
|
|
|
Dark Gold
|
Stackable, can be exchanged for weapons in the armory. +5 Max Spirit Armor per held.
|
|
|
|
|
Divine Soul Jade
|
Automatically consumed and resurrects you to full HP & MP in previous room upon death.
|
|
|
|
|
Disenchantment Bead
|
Use to reveal the entrance of hidden area in current room.
|
|
|
|
|
Spirit of Vigor
|
+30 Max HP. Stackable, only appears once a pool of obtainable Relics is exhausted.
|
|
|
|
|
Spirit of Speed
|
+6 Movement Speed. Stackable, only appears once a pool of obtainable Relics is exhausted.
|
|
|
|
|
Spirit of Agility
|
+20% Dodge Distance. Stackable, only appears once a pool of obtainable Relics is exhausted.
|
|
|
|
|
Dark Blood Jade
|
DLC only Increase attack power by 20%. Can absorb many and is not subject to inventory limitations.
|
|
|
|