Enemies

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Enemies can be battled to obtain items and progress through levels in Devil Slayer Raksasi. There are currently 164 possible enemie types.


Variation[edit | edit source]

Enemy Types[edit | edit source]

  • Normal: Appears in most area or in a trial, have chance to become Elite(see below).
  • Minion: Summoned or leaded by another enemy. Won't drop souls.
  • Trap: Acts with fixed pattern, damages both player team and enemies (the latter won't attack traps). Won't cause lockdown of current area.
  • Trap Enemy: Won't cause lockdown before being activate.
  • Boss: The strong enemy that must be defeated to advance toward next chapter. Has an angry system, can have several phases.
  • Boss Minion: Summoned or leaded by the Boss. Won't drop souls, dies once the Boss is defeated.
  • NPC: Some dialogue option will turn them hostile toward player.
  • Special Enemy: Only appears at certain area (mostly the treasure room or specific challenge trial).

Enemy's HP[edit | edit source]

An enemy's HP is affected by:

  • Its base HP (listed below)
  • The Chapter it appears. Chapter 1/2 = +0%, Chapter 3 = +50%, Chapter 4 = +100%, Chapter 5 = +150%, Chapter 6 = +300%.
  • If it's spawned as an Elite enemy, it has +200% HP as many as regular.
  • If the Chapter is marked as "dangerous", all enemies has +50% HP.
  • If it's spawned in the Survival Challenge, it gains +50% HP per wave.
  • +40% Base HP in Demonic Difficulty.

For example, when a Devil Slayer (Longsword) is summoned by the Fox Immortal in her boss fight as a Fire Elite enemy in "Dangerous" Chapter 6, he'll have 100(1+200%+300%+50%)=650 HP.

Enemy's Damage[edit | edit source]

An enemy's physic damage is affected by:

  • The Chapter it appears. Chapter 1/2/3 = +0%, Chapter 4/5/6 = +30%.
  • If the Chapter is marked as "dangerous", all enemies has +30% physic damage.
  • If it's spawned in the Survival Challenge, it gains +30% physic damage per wave.
  • dealt -70% damage in Easy Difficulty.

Elite Enemy[edit | edit source]

There's a chance to spawn Elite version of any type of enemy (higher chance in Demonic Difficulty, Challenge Trial or Survival Trial), they have +200% hp & are shield with hyper armor all the time (can still be stunned or knocked down).

Elite enemies also apply additional elemental damage or status via their attacks, this can be judged by thier aura style:

Aura fire.png+20 Fire Damage Aura frost.png+10 Frost Damage Aura lightning.png+20 Lightning Damage Aura poision.png+20 Poison Damage Aura illusion.pnginflict confuse status

Following types only enabled by corresponding Trial Tokens:

Aura gravity.png+pulls nearby units Aura blink.pngteleport to near area when being hit Aura tough.png-12% movement speed & -1% action speed, blocks all incoming non-guard-break attacks

Dangerous Chapter[edit | edit source]

If a chapter in select menu shows "dangerous(危)", all enemies of it get +50% HP, +30% Phy Dmg, enemies that drop souls also drop 1 coin.

List of Enemies[edit | edit source]

Pic Name Location Type Base HP Souls Notes
Wailing Woman 1-1 Deserted City Normal Enemy 70 0
Demented Old Man 1-1 Deserted City Normal Enemy 70 0
Demented Carter 1-1 Deserted City Normal Enemy 80 1
Farmer Bandit 1-1 Deserted City Normal Enemy 100 1 Limited moveset
Special Enemy (Challenge) 2 Full moveset
Bandit Berserker 1-1 Deserted City Normal Enemy 100 1 Limited moveset
Special Enemy (Challenge) 2 Full moveset
Bandit Executioner 1-1 Deserted City Normal Enemy 100 1 Limited moveset
Special Enemy (Challenge) 2 Full moveset
Devil Slayer - Longsword 1-1 Deserted City Normal Enemy 100 1
3-1 Woodlands
4-1 Marshlands
6-1 Oubliette Boss minion (Fire Elite) 0
Devil Slayer - Spear 1-1 Deserted City Normal Enemy 100 1
3-1 Woodlands
4-1 Marshlands
Devil Slayer - Twinblade 1-1 Deserted City Normal Enemy 100 1
3-1 Woodlands
4-1 Marshlands
Devil Slayer - Shield 1-1 Deserted City Normal Enemy 100 1
3-1 Woodlands
4-1 Marshlands
Masked Challenger 1-1 Deserted City Special Enemy (Challenge) 100 1-2
2-1 Battlefield
4-2 Desert
4-1 Marshlands 500 4 Wields Cryoshatterer, can get angry
500 Wields Bloodletter, can get angry
300 Wields Crimson Chains, can get angry
Goblin 1-1 Deserted City Normal Enemy 40 1
5-1 Ancient Temple
Carrion Maggot Nest 1-1 Deserted City Normal Enemy 300 3
2-1 Battlefield Normal Enemy
4-1 Marshlands Normal Enemy
Carrion Maggot 1-1 Deserted City Normal Enemy 30 0
2-1 Battlefield Normal Enemy 30 0
4-1 Marshlands Normal Enemy 30 0
Poison Spitter 1-1 Deserted City Normal Enemy 30 0
2-1 Battlefield Normal Enemy 30 0
4-1 Marshlands Normal Enemy 30 0
Veil Swordsman 1-1 Deserted City Normal Enemy 100 1
2-1 Battlefield
3-1 Woodlands
4-1 Marshlands
5-1 Ancient Temple
6-1 Oubliette Boss minion 100 0
Crazed Magistrate 1-1 Deserted City Boss 400 10
Fake Assistant 1-1 Deserted City Boss minion 100 0
Crazed Official 1-1 Deserted City Boss minion 100 0
The Five Oddities - Brainbug 1-1 Deserted City Boss 500 10
6-1 Oubliette Normal Enemy 250 5
The Five Oddities - Flamespitter 1-1 Deserted City Boss minion 50 0
6-1 Oubliette Minion 70 1
The Five Oddities - Noxicon 1-1 Deserted City Boss minion 50 0
6-1 Oubliette Minion 70 1
The Five Oddities - Vinewhip 1-1 Deserted City Boss minion 50 0
6-1 Oubliette Minion 70 1
The Five Oddities - Venobite 1-1 Deserted City Boss minion 50 0
6-1 Oubliette Normal Enemy

Minion

70 1
Jianzhou Spearman 2-1 Battlefield Normal Enemy 100 1
2-2 Great Wall
Jianzhou Soldier 2-1 Battlefield Normal Enemy 100 1
2-2 Great Wall
Jianzhou Cavalry 2-1 Battlefield Normal Enemy 150 2
2-2 Great Wall
Jianzhou Archer 2-1 Battlefield Normal Enemy 70 1
2-2 Great Wall
Headless Bruiser 2-1 Battlefield Normal Enemy 100 0
2-2 Great Wall Boss minion
Crippled Bruiser 2-1 Battlefield Normal Enemy 100 1
Headless Spearman 2-1 Battlefield Normal Enemy 50 0
2-2 Great Wall Boss minion
Skeleton Pikeman 2-1 Battlefield Normal Enemy 100 1
Skeleton Vanguard 2-1 Battlefield Normal Enemy 100 1
2-2 Great Wall Boss minion 0
Headless Blademaster 2-1 Battlefield Normal Enemy 50 0
Skeleton Berserker 2-1 Battlefield Normal Enemy 70 1
Crippled Soldier 2-1 Battlefield Normal Enemy 100 0
2-2 Great Wall Boss minion
Skeleton Pit 2-1 Battlefield Normal Enemy 300 3
2-2 Great Wall Boss minion 0
4-1 Marshlands Special Enemy (Challenge) 3
Crawler 2-1 Battlefield Normal Enemy

Minion

50 0
2-2 Great Wall
3-1 Woodlands Trap Enemy
4-1 Marshlands Minion
Crawler Ape 2-1 Battlefield Normal Enemy

Minion

100 0
2-2 Great Wall
4-1 Marshlands Minion
God of Hell's Kitchen 2-1 Battlefield Normal Enemy 150 2
6-1 Oubliette Normal Enemy
General Nara 2-1 Battlefield Boss 900+600 10
Pachi 2-1 Battlefield Boss 1200 10
6-1 Oubliette Normal Enemy 450 5
Nightmare Worm 2-1 Battlefield Boss minion 30 0
Hsing T'ien 2-1 Battlefield Boss 1500 10
Flamebringer Camp Blunderbussier 2-2 Great Wall Normal Enemy 100 1
Flamebringer Camp Rattan-Shield Guard 2-2 Great Wall Normal Enemy 100 1
Flamebringer Camp Grenadier 2-2 Great Wall Normal Enemy 100 1
Flamebringer Camp Captain 2-2 Great Wall Normal Enemy 200 2
Eastern Depot Overseer 2-2 Great Wall Boss 1300 10
Skeletal Immortal 2-2 Great Wall Boss 900 10
Zombie Artisan 3-1 Woodlands Normal Enemy 100 3
Zombie 3-1 Woodlands Normal Enemy

Minion

150 0
Ghoul 3-1 Woodlands Normal Enemy

Minion

100 0
Hungry Ghast 3-1 Woodlands Normal Enemy 50 1
4-1 Marshlands
5-1 Ancient Temple
Hungry Ghost 3-1 Woodlands Normal Enemy 50 0
4-1 Marshlands
5-1 Ancient Temple
Green Lantern 3-1 Woodlands Normal Enemy 30 1
4-1 Marshlands
Spiderling 3-1 Woodlands Normal Enemy

Boss minion

30 0
Long-legged Spider 3-1 Woodlands Normal Enemy

Boss minion

30 1
Worg Spider 3-1 Woodlands Normal Enemy

Boss minion

100 1
Broodmother 3-1 Woodlands Boss 500+500 10
4-1 Marshlands Normal Enemy 200 3
Feline Devil 3-1 Woodlands Normal Enemy 100 3
Grass Spirit 3-1 Woodlands Normal Enemy 10 0
Rat Devil 3-1 Woodlands Normal Enemy 50 1
Boss minion 0
Ratolith 3-1 Woodlands Normal Enemy 150 2
Mini Rafflesia 3-1 Woodlands Normal Enemy 100 1
Rosethorn Maiden 3-1 Woodlands Normal Enemy 100 1
Messenger Devil 3-1 Woodlands Normal Enemy 70 2
Spider Eggsac 3-1 Woodlands Normal Enemy 50 0
Thorns 3-1 Woodlands Boss minion 70 0
Devil Bud 3-1 Woodlands Boss minion 300 0
Gray Immortal 3-1 Woodlands Boss 150+100+150 10
6-1 Oubliette Normal Enemy 150 2 Shoot bolts (same as phase 3 of boss version)
350 3 Strong type (same as phase 2 of boss version)
Arboreal Maiden 3-1 Woodlands Boss 1000 10
Forest Devil 3-1 Woodlands Boss 1500 10
Disastoise 4-1 Marshlands Normal Enemy 150 2
Centipede 4-1 Marshlands Normal Enemy 200 2
Mire Squad 4-1 Marshlands Normal Enemy

Special Trap Enemy

70 1
Mire Battalion 4-1 Marshlands Normal Enemy 150 0 When die, splits into 4 Mire Squad
Golden Toad 4-1 Marshlands Normal Enemy 70 1
Giant Croaker 4-1 Marshlands Normal Enemy 150 2
Cannon Croaker 4-1 Marshlands Normal Enemy 50 1
Kamikaze Puffer 4-1 Marshlands Normal Enemy 50 0
Crag Tortoise 4-1 Marshlands Normal Enemy 200 2
Jade 4-1 Marshlands Normal Enemy

Boss minion

70 0
Gelatinous Abomination 4-1 Marshlands Boss 1000 15
Palpitating Abomination 4-1 Marshlands Boss minion 30 0
Exploding Spore 4-1 Marshlands Boss minion 20 0
Tendril Abomination 4-1 Marshlands Boss minion 70 0
Yellow Immortal 4-1 Marshlands Boss 1500 15
Willow Immortal 4-1 Marshlands Boss 600+600 15
Alabaster 4-1 Marshlands Boss minion 200 0
Whitescorp 4-2 Desert Normal Enemy

Trap Enemy

150 2
Blackscorp 4-2 Desert Normal Enemy

Trap Enemy

60 0
Desert Viper 4-2 Desert Normal Enemy 100 1
Giant Antlion 4-2 Desert Trap Enemy 150 2
Bandit Archer 4-2 Desert Normal Enemy 100 1
Bandit Rider 4-2 Desert Normal Enemy 100 1
Bandit Snatcher 4-2 Desert Normal Enemy 100 1
Boss minion
Bandit Leader 4-2 Desert Boss 1500 15
Great Sandworm 4-2 Desert Boss 2000 15
Tiny Sandworm 4-2 Desert Boss minion 80 0
Thunder Wolf 4-2 Desert Boss 1000 ?
Wind Racoon 500 ?
Armed Monk 1-1 Deserted City Normal Enemy 100 1
5-1 Ancient Temple
Shield Monk 5-1 Ancient Temple Normal Enemy 100 1
Wushu Monk 5-1 Ancient Temple Normal Enemy 100 1
Ronin 5-1 Ancient Temple Normal Enemy 100 2
6-1 Oubliette Boss minion 0
Skeleton Bruiser 5-1 Ancient Temple Normal Enemy 100 1
6-1 Oubliette
Skeleton Spearman 5-1 Ancient Temple Normal Enemy 100 1
6-1 Oubliette
Skeleton Swordsman 5-1 Ancient Temple Normal Enemy 100 1
6-1 Oubliette
Skeleton Blademaster 5-1 Ancient Temple Normal Enemy 100 1
6-1 Oubliette
Skeleton Soldier 5-1 Ancient Temple Normal Enemy 100 1
6-1 Oubliette
Fleshwheel 5-1 Ancient Temple Normal Enemy 200 3
Animated Incense Burner 5-1 Ancient Temple Normal Enemy 150 2
Spiral Dragon Tower - Head 5-1 Ancient Temple Trap 200 2
Spiral Dragon Tower - Tail 5-1 Ancient Temple Trap 200 2
Tomb Guardian 5-1 Ancient Temple Trap Enemy 150 1
All-protecting King Statue 5-1 Ancient Temple Normal Enemy 200 1
All-nurturing King Statue 5-1 Ancient Temple Normal Enemy 200 3
All-seeing King Statue 5-1 Ancient Temple Normal Enemy 200 1
All-hearing King Statue 5-1 Ancient Temple Normal Enemy 200 1
Fallen Buddha 5-1 Ancient Temple Boss 1500 15
Fallen Buddha Left Palm 5-1 Ancient Temple Boss minion 500 0
Fallen Buddha Right Palm 5-1 Ancient Temple Boss minion 500 0
White Immortal 5-1 Ancient Temple Boss 1500 15
The Steadfast King 5-1 Ancient Temple Boss 1500 15
Soulrender 6-1 Oubliette Trap Enemy 70 1
Marrow Worm 6-1 Oubliette Trap Enemy 80 1
Skeleton Archer 6-1 Oubliette Normal Enemy 50 1
Ancient Flame Spirit 6-1 Oubliette Normal Enemy 50 1
Ghost Matron 6-1 Oubliette Normal Enemy 300 4
Apparition 6-1 Oubliette Minion 70 0
Male Assassin 6-1 Oubliette Normal Enemy 300 2 Only die when both are down
Female Assassin 6-1 Oubliette 300 2
Eye Devourer 6-1 Oubliette Normal Enemy 100 1
Headless Clansmen 6-1 Oubliette Normal Enemy 100(The Head) 2 Body only dies when you kill the head
Axe Raksa 6-1 Oubliette Normal Enemy 200 3
Boss minion
Sledgehammer Raksa 6-1 Oubliette Boss 2500 15
Fox Immortal 6-1 Oubliette Boss 1500 15
Three-tailed Fox 6-1 Oubliette Boss minion 100 0
Soul Pursuer 6-1 Oubliette Boss 1500 15
Miserly Demon Special Enemy 150 3
Chest Mimic Special Trap Enemy (Treature Room) 200 2
Money Doll Special Enemy (Money Doll Room) 300 0
Mysterious Merchant Baldwyn NPC (Can turn hostile) 150 3
Lantern Keeper NPC (Can turn hostile) 500 5
King of Thieves NPC (Can turn hostile) 500 2
Assassin Apprentice Special Enemy (Token) 100 0
Demonic(Hard) Difficulty
Mad Old Man 1-1 Deserted City Normal Enemy 70 1 Replacement of Demented Old Man
Mad Woman 1-1 Deserted City Normal Enemy 70 1 Replacement of Demented Carter
Elite Jianzhou Cavalry 2-1 Battlefield Normal Enemy 150 1 Replacement of Jianzhou Cavalry
Elite Jianzhou Spearman 2-1 Battlefield Normal Enemy 100 1 Replacement of Jianzhou Spearman
Elite Jianzhou Archer 2-1 Battlefield Normal Enemy 70 1 Replacement of Jianzhou Archer
Flamebringer Camp Musketeer 2-2 Great Wall Normal Enemy 100 1 Replacement of Blunderbussier
Thorny Grass Spirit 3-1 Woodlands Normal Enemy 30 1 Replacement of Grass Spirit
Thorny Rafflesia 3-1 Woodlands Normal Enemy 100 1 Replacement of Mini Rafflesia
Peony Maiden 3-1 Woodlands Normal Enemy 100 1 Replacement of Rosethorn Maiden
Savage Puffer 4-1 Marshlands Normal Enemy 50 1 Replacement of Kamikaze Puffer
Stinger Toad 4-1 Marshlands Normal Enemy 70 1 Replacementof Golden Toad
Sporular Canon Croaker 4-1 Marshlands Normal Enemy 50 1 Replacement of Cannon Croaker
Sandstorm Antlion 4-2 Desert Trap Enemy 150 2 Replacement of Giant Antlion
Eye of the Abyss 6-1 Oubliette Normal Enemy 100 1 Replacement of Eye Devourer
Ghost Matriarch 6-1 Oubliette Normal Enemy 300 4 Replacement of Ghost Matron
Specter Special Enemy (Token) 200 2
Giant Specter Special Enemy (Token) 200 2
Demon Swordsman Special Enemy (Relic) 1000+1000 5